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	Buzzer bug fixed. (#1081)
* Adjusted buzzer initialization logic to support ESP-IDF 5.1.1, added conditional compilation to be compatible with older versions * Update buzzer.cpp
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		| @@ -54,9 +54,8 @@ bool BuzzerDevice::begin() { | ||||
|     end(); | ||||
|   } | ||||
| #if defined(ARDUINO_ARCH_ESP32) | ||||
|   setToneChannel(0); | ||||
|   ledcSetup(0, 12000, 8); | ||||
| #endif  // defined(ARDUINO_ARCH_ESP32) | ||||
|   ledcAttachChannel(0, 12000, 8, 0); | ||||
| #endif // defined(ARDUINO_ARCH_ESP32) | ||||
|   if (ESP3DSettings::readByte(ESP_BUZZER) == 1) { | ||||
|     _started = true; | ||||
|     playsound(5000, 240); | ||||
|   | ||||
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