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* Remove all output flags * Masse replace name function / class to sync with ESP3D-TFT * Create ESP3DMessageManager class to handle messages creation / deletion (import functions of ESp3DClient from ESp3D-TFT) * Move to new messaging API of ESP3D-TFT * Remove empty line from remote screen dispatching * Replace \n to space and \r to nothing in remote screen dispatching * Add missing default entry for sensor device * Fix buzzer for ESP32 missing ledc initialization with latest core * Move formatBytes to esp3d_string * Add welcome message to telnet connection\ * Add display to the new messaging API * Add sticky authentication on Serial / SerialBridge /Telnet/Data web socket and BT * Log simplification * Use enum class instead of typdef enum for ESP3DAuthenticationLevel to be sure correct enum is used * (v3) Home Assistant notification support (#971) * Add notification via post request * Extend t1 size to 255 bytes * Hide Home Assistant notifications from web UI (#974) * Sync with ESP3DLib on serial_socket * Add some sanity check to avoid unnecessary message copies * Update ESP0.cpp --------- Co-authored-by: David Buezas <dbuezas@users.noreply.github.com>
33 lines
1.2 KiB
C++
33 lines
1.2 KiB
C++
/*
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esp3d_string.h - esp3d strings helpers
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Copyright (c) 2023 Luc Lebosse. All rights reserved.
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This code is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with This code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef _ESP3D_STRING_H
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#define _ESP3D_STRING_H
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#include <time.h>
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namespace esp3d_string {
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const char* getTimeString(time_t time, bool isGMT);
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const char* generateUUID(const char* seed);
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const char* getContentType(const char* filename);
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const char* encodeString(const char* s);
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const char* formatBytes(uint64_t bytes);
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} // namespace esp3d_string
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#endif //_ESP3D_STRING_H
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