More explanations.
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@@ -109,7 +109,7 @@ front porch), then a pulse of the hsync signal, then another blanking
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period (horizontal back proch), and same thing after each frame (
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vertical front porch, pulse of vsync, then vertical back porch). The
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widths of the front/back porch and sync pulses are all given in 'pixels'.
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_some authors start each pixel row with the back porch, then pixel
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_Note: some authors start each pixel row with the back porch, then pixel
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data, then front porch and sync, which I find less natural_.
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The timings are standard, and can be found for instance
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[here](http://martin.hinner.info/vga/timing.html). To generate the pixel clock,
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@@ -123,8 +123,10 @@ utility. For instance, for 640x480, you need a 25.175 MHz pixel clock, then
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Then there is the generic part of the VGA generator, that will scan all `VGA_X` and
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`VGA_Y` positions in the screen. In fact, it scans an area that is larger than
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the screen (what's outside the screen corresponds to the hsync and vsync
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signals). The `VGA_DrawArea` signals tells you whether you are in the
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the screen: what's outside the screen corresponds to the hsync and vsync
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signals. This encompasses the entire rectangle drawn in the figure,
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with h/v front porch/sync/back porch.
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The `VGA_DrawArea` signals tells you whether you are in the
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screen (1) or generating sync signals (0). There is also a `VGA_Frame`
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counter used to display animations. Finally, there is a two-bits `out_color`
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register that stores the color of the current pixel (remember, we can
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