Reverted old version (new one was buggy)
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@@ -1,3 +1,4 @@
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rm -fr vga.bit vga.dfu vga.asc
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yosys -DPVT -p 'synth_ice40 -dsp -top vga -json vga.json' vga.v
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nextpnr-ice40 --up5k --package uwg30 --pcf fomu-pvt.pcf --json vga.json --asc vga.asc
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icepack vga.asc vga.bit
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@@ -5,5 +6,3 @@ cp vga.bit vga.dfu
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dfu-suffix -v 1209 -p 70b1 -a vga.dfu
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dfu-util -D vga.dfu
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@@ -25,7 +25,7 @@ module vga (
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assign usb_dn=0;
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assign usb_dp_pu=0;
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wire pixclk;
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wire pixel_clk;
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// PLL: converts system clock (48 MHz)
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// to pixel clock (25.125 MHz for 640x480)
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@@ -39,75 +39,66 @@ module vga (
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.FILTER_RANGE(3'b001),
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) pll (
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.REFERENCECLK (clki),
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.PLLOUTCORE (pixclk),
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.PLLOUTCORE (pixel_clk),
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.BYPASS (1'b0),
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.RESETB (1'b1)
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);
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// Video mode constants
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parameter VGA_width = 640;
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parameter VGA_height = 480;
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parameter VGA_h_front_porch = 16;
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parameter VGA_h_sync_width = 96;
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parameter VGA_h_back_porch = 48;
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parameter VGA_v_front_porch = 10;
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parameter VGA_v_sync_width = 2;
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parameter VGA_v_back_porch = 32;
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// video structure constants
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parameter width = 640;
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parameter height = 480;
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parameter h_front_porch = 16;
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parameter h_sync_width = 96;
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parameter h_back_porch = 48;
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parameter v_front_porch = 11;
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parameter v_sync_width = 2;
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parameter v_back_porch = 28;
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parameter VGA_line_width = VGA_width + VGA_h_front_porch + VGA_h_sync_width + VGA_h_back_porch;
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parameter VGA_lines = VGA_height + VGA_v_front_porch + VGA_v_sync_width + VGA_v_back_porch;
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reg [9:0] VGA_X, VGA_Y; // current pixel coordinates
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reg VGA_hSync, VGA_vSync; // horizontal and vertical synchronization
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reg VGA_DrawArea; // asserted if current pixel is in drawing area
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reg [15:0] VGA_frame; // frame counter
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reg [9:0] X, Y; // current pixel coordinates
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reg hSync, vSync; // horizontal and vertical synchronization
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reg DrawArea; // asserted if current pixel is in drawing area
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reg [15:0] frame; // frame counter
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always @(posedge pixel_clk) begin
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VGA_DrawArea <= (VGA_X<VGA_width) && (VGA_Y<VGA_height);
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if(VGA_X==VGA_line_width-1) begin
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if(VGA_Y==VGA_lines) begin
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VGA_Y <= 0;
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VGA_frame <= VGA_frame + 1;
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DrawArea <= (X<640) && (Y<480);
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X <= (X==799) ? 0 : X+1;
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if(X==799) begin
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if(Y==524) begin
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Y <= 0;
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frame <= frame + 1;
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end else begin
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VGA_Y <= VGA_Y+1;
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Y <= Y+1;
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end
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end else begin
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VGA_X <= VGA_X + 1;
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end
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VGA_hSync <= (VGA_X>=VGA_width+VGA_h_front_porch) && (VGA_X<VGA_width+VGA_h_front_porch+VGA_h_sync_width);
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VGA_vSync <= (VGA_Y>=VGA_height+VGA_v_front_porch) && (VGA_Y<VGA_height+VGA_v_front_porch+VGA_v_sync_width);
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hSync <= (X>=656) && (X<752);
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vSync <= (Y>=490) && (Y<492);
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end
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wire [1:0] out_color;
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wire signed [9:0] dx = $signed(VGA_X) - VGA_width/2;
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wire signed [9:0] dy = $signed(VGA_Y) - VGA_height/2;
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wire signed [9:0] dx = $signed(X) - 320;
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wire signed [9:0] dy = $signed(Y) - 240;
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wire signed [15:0] R2 = dx*dx + dy*dy - $signed(frame << 6);
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assign out_color = VGA_DrawArea ? {R2[12],R2[13]} : 2'b00;
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assign out_color = DrawArea ? {R2[12],R2[13]} : 2'b00;
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assign user_1 = VGA_hSync;
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assign user_2 = VGA_vSync;
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assign user_1 = hSync;
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assign user_2 = vSync;
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assign user_3 = out_color[0];
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assign user_4 = out_color[1];
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// LED driver
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// Note: the LED driver is more intelligent than I wish, it changes color
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// at the same frequency whatever the bit of frame I'm using, I need to
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// understand what's going on here (supposed to be a PWM, maybe I should
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// generate pulses of varying length to control intensity of r,g,b...)
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SB_RGBA_DRV led_driver #(
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.CURRENT_MODE("0b1"); // half current mode
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.RGB0_CURRENT("0b001111"); // Blue - Needs more current.
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.RGB1_CURRENT("0b000011"); // Red
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.RGB2_CURRENT("0b000011"); // Green
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)(
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SB_RGBA_DRV #(
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.CURRENT_MODE("0b1"), // half current mode
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.RGB0_CURRENT("0b001111"), // Blue - Needs more current.
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.RGB1_CURRENT("0b000011"), // Red
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.RGB2_CURRENT("0b000011"), // Green
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) led_driver(
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.CURREN(1'b1),
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.RGBLEDEN(1'b1),
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.RGB0PWM(frame[0]), // red
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.RGB1PWM(frame[1]), // green
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.RGB2PWM(frame[2]), // blue
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.RGB0PWM(frame[3]), // red
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.RGB1PWM(frame[4]), // green
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.RGB2PWM(frame[5]), // blue
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.RGB0(rgb0),
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.RGB1(rgb1),
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.RGB2(rgb2)
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