updated curve algorithm

This commit is contained in:
dekunukem
2022-01-13 00:11:14 +00:00
parent 2a82cc101c
commit 331ec2e7bd
2 changed files with 18 additions and 6 deletions

View File

@@ -108,7 +108,9 @@ IBM_GGP_DEAULT_MAPPING = {
'ABS_RX': {'code':'IBM_GGP_JS2_X'},
'ABS_RY': {'code':'IBM_GGP_JS2_Y'},
'ABS_Z': {'code':'IBM_GGP_JS2_X'},
'ABS_RZ': {'code':'IBM_GGP_JS2_Y'},
# 'ABS_RZ': {'code':'IBM_GGP_JS2_Y'},
'ABS_GAS':{'code':'IBM_GGP_JS2_YN'},
'ABS_BRAKE':{'code':'IBM_GGP_JS2_YP'},
}
PROTOCOL_OFF = {'pid':0, 'display_name':"OFF"}

View File

@@ -188,7 +188,7 @@ def find_keycode_in_mapping(source_code, mapping_dict):
return None, None
source_type = None
if ABS_X <= source_code <= ABS_HAT3Y:
source_type = 'usb_gp_axes'
source_type = 'usb_abs_axis'
elif BTN_SOUTH <= source_code <= BTN_THUMBR or source_code in gamepad_buttons_as_kb_codes:
source_type = 'usb_gp_btn'
if source_type is None:
@@ -272,13 +272,23 @@ def make_generic_gamepad_spi_packet(gp_status_dict, gp_id, axes_info, mapping_in
continue
target_code = target_info['code']
target_type = target_info['type']
# usb gamepad button to generic gamepad button
if source_type == 'usb_gp_btn' and target_type == 'ibm_ggp_btn' and target_code in curr_gp_output:
curr_gp_output[target_code].add(this_gp_dict[source_code])
# usb gamepad analog axes to generic gamepad analog axes
if source_type == 'usb_gp_axes' and target_type == 'ibm_ggp_axis' and target_code in curr_gp_output:
if source_type == 'usb_abs_axis' and target_type == 'ibm_ggp_axis' and target_code in curr_gp_output:
curr_gp_output[target_code].add(convert_to_8bit_midpoint127(this_gp_dict[source_code], axes_info, source_code))
# usb gamepad analog axes to generic gamepad analog half axes
# only use to map USB analog trigger to generic gameport gamepad half axes
if source_type == 'usb_abs_axis' and target_type == 'ibm_ggp_half_axis' and target_code[:-1] in curr_gp_output:
source_value = convert_to_8bit_midpoint127(this_gp_dict[source_code], axes_info, source_code)//2
axis_value = 127
if target_code.endswith('P'):
axis_value += abs(source_value)
elif target_code.endswith('N'):
axis_value -= abs(source_value)
curr_gp_output[target_code[:-1]].add(axis_value)
# usb gamepad button to generic gamepad analog axes
if source_type == 'usb_gp_btn' and target_type == 'ibm_ggp_half_axis' and target_code[:-1] in curr_gp_output and this_gp_dict[source_code]:
if target_code.endswith('P'):
@@ -292,7 +302,7 @@ def make_generic_gamepad_spi_packet(gp_status_dict, gp_id, axes_info, mapping_in
curr_kb_output[target_code] = set()
curr_kb_output[target_code].add(this_gp_dict[source_code])
# usb gamepad analog axes to keyboard key
if source_type == 'usb_gp_axes' and target_type == 'kb_key':
if source_type == 'usb_abs_axis' and target_type == 'kb_key':
if target_code not in curr_kb_output:
curr_kb_output[target_code] = set()
is_activated = 0
@@ -312,7 +322,7 @@ def make_generic_gamepad_spi_packet(gp_status_dict, gp_id, axes_info, mapping_in
curr_mouse_output[target_code].add(this_gp_dict[source_code])
curr_mouse_output['is_modified'] = True
# usb gamepad analog axes to mouse axes
if source_type == 'usb_gp_axes' and target_type == 'usb_rel_axis' and target_code in curr_mouse_output:
if source_type == 'usb_abs_axis' and target_type == 'usb_rel_axis' and target_code in curr_mouse_output:
movement = convert_to_8bit_midpoint127(this_gp_dict[source_code], axes_info, source_code) - 127
deadzone_amount = int(127 * target_info['deadzone_percent'] / 100)
if abs(movement) <= deadzone_amount: