initial commit
This commit is contained in:
5
.gitignore
vendored
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5
.gitignore
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.pioenvs
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.piolibdeps
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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67
.travis.yml
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67
.travis.yml
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# Continuous Integration (CI) is the practice, in software
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# engineering, of merging all developer working copies with a shared mainline
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# several times a day < http://docs.platformio.org/page/ci/index.html >
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#
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# Documentation:
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#
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# * Travis CI Embedded Builds with PlatformIO
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# < https://docs.travis-ci.com/user/integration/platformio/ >
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#
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# * PlatformIO integration with Travis CI
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# < http://docs.platformio.org/page/ci/travis.html >
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#
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# * User Guide for `platformio ci` command
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# < http://docs.platformio.org/page/userguide/cmd_ci.html >
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#
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#
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# Please choice one of the following templates (proposed below) and uncomment
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# it (remove "# " before each line) or use own configuration according to the
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# Travis CI documentation (see above).
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#
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#
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# Template #1: General project. Test it using existing `platformio.ini`.
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#
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# language: python
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# python:
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# - "2.7"
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#
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# sudo: false
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# cache:
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# directories:
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# - "~/.platformio"
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#
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# install:
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# - pip install -U platformio
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# - platformio update
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#
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# script:
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# - platformio run
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#
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# Template #2: The project is intended to by used as a library with examples
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#
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# language: python
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# python:
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# - "2.7"
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#
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# sudo: false
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# cache:
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# directories:
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# - "~/.platformio"
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#
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# env:
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# - PLATFORMIO_CI_SRC=path/to/test/file.c
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# - PLATFORMIO_CI_SRC=examples/file.ino
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# - PLATFORMIO_CI_SRC=path/to/test/directory
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#
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# install:
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# - pip install -U platformio
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# - platformio update
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#
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# script:
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# - platformio ci --lib="." --board=ID_1 --board=ID_2 --board=ID_N
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7
.vscode/extensions.json
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7
.vscode/extensions.json
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@@ -0,0 +1,7 @@
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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]
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}
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6
.vscode/settings.json
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6
.vscode/settings.json
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{
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"terminal.integrated.env.linux": {
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"PATH": "/home/salfter/.platformio/penv/bin:/home/salfter/.platformio/penv:/usr/x86_64-pc-linux-gnu/gcc-bin/7.3.0:/usr/x86_64-pc-linux-gnu/aarch64-unknown-linux-gnu/gcc-bin/7.3.0:/usr/x86_64-pc-linux-gnu/avr/gcc-bin/7.3.0:/usr/lib/llvm/5/bin:/usr/local/bin:/usr/bin:/bin:/opt/bin:/usr/games/bin:/mnt/media/scripts",
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"PLATFORMIO_CALLER": "vscode"
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}
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}
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41
lib/readme.txt
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41
lib/readme.txt
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This directory is intended for the project specific (private) libraries.
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PlatformIO will compile them to static libraries and link to executable file.
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The source code of each library should be placed in separate directory, like
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"lib/private_lib/[here are source files]".
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For example, see how can be organized `Foo` and `Bar` libraries:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) http://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- readme.txt --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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Then in `src/main.c` you should use:
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#include <Foo.h>
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#include <Bar.h>
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// rest H/C/CPP code
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PlatformIO will find your libraries automatically, configure preprocessor's
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include paths and build them.
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More information about PlatformIO Library Dependency Finder
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- http://docs.platformio.org/page/librarymanager/ldf.html
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14
platformio.ini
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14
platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; http://docs.platformio.org/page/projectconf.html
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[env:due]
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platform = atmelsam
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board = due
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framework = arduino
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31
src/main.cpp
Normal file
31
src/main.cpp
Normal file
@@ -0,0 +1,31 @@
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/**
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* Blink
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*
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* Turns on an LED on for one second,
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* then off for one second, repeatedly.
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*/
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#include "Arduino.h"
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// Set LED_BUILTIN if it is not defined by Arduino framework
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// #define LED_BUILTIN 13
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void setup()
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{
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// initialize LED digital pin as an output.
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pinMode(LED_BUILTIN, OUTPUT);
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}
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void loop()
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{
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// turn the LED on (HIGH is the voltage level)
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digitalWrite(LED_BUILTIN, HIGH);
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// wait for a second
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delay(500);
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// turn the LED off by making the voltage LOW
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digitalWrite(LED_BUILTIN, LOW);
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// wait for a second
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delay(500);
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}
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