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	| Author | SHA1 | Date | |
|---|---|---|---|
|  | 75fabf3202 | ||
|  | 83c9da6fbb | ||
|  | 283bf244c4 | ||
|  | ccb0495a06 | ||
|  | ac5afca619 | 
							
								
								
									
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							| @@ -88,7 +88,7 @@ jobs: | ||||
|         wsl --import fedora fedora install.tar.gz | ||||
|         wsl --set-default fedora | ||||
|         wsl sh -c 'dnf -y install https://github.com/rpmsphere/noarch/raw/master/r/rpmsphere-release-40-1.noarch.rpm' | ||||
|         wsl sh -c 'dnf -y install gcc gcc-c++ protobuf-c-compiler protobuf-devel fmt-devel systemd-devel sqlite-devel wxGTK-devel mingw32-gcc mingw32-gcc-c++ mingw32-zlib-static mingw32-protobuf-static mingw32-sqlite-static mingw32-wxWidgets3-static mingw32-libpng-static mingw32-libjpeg-static mingw32-libtiff-static mingw32-nsis png2ico ninja-build' | ||||
|         wsl sh -c 'dnf -y install gcc gcc-c++ protobuf-c-compiler protobuf-devel fmt-devel systemd-devel sqlite-devel wxGTK-devel mingw32-gcc mingw32-gcc-c++ mingw32-zlib-static mingw32-protobuf-static mingw32-sqlite-static mingw32-wxWidgets3-static mingw32-libpng-static mingw32-libjpeg-static mingw32-libtiff-static mingw32-nsis png2ico' | ||||
|  | ||||
|     - name: fix line endings | ||||
|       run: | | ||||
|   | ||||
							
								
								
									
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							| @@ -24,7 +24,7 @@ jobs: | ||||
|         wsl --import fedora fedora install.tar.gz | ||||
|         wsl --set-default fedora | ||||
|         wsl sh -c 'dnf -y install https://github.com/rpmsphere/noarch/raw/master/r/rpmsphere-release-40-1.noarch.rpm' | ||||
|         wsl sh -c 'dnf -y install gcc gcc-c++ protobuf-c-compiler protobuf-devel fmt-devel systemd-devel sqlite-devel wxGTK-devel mingw32-gcc mingw32-gcc-c++ mingw32-zlib-static mingw32-protobuf-static mingw32-sqlite-static mingw32-wxWidgets3-static mingw32-libpng-static mingw32-libjpeg-static mingw32-libtiff-static mingw32-nsis png2ico ninja-build' | ||||
|         wsl sh -c 'dnf -y install gcc gcc-c++ protobuf-c-compiler protobuf-devel fmt-devel systemd-devel sqlite-devel wxGTK-devel mingw32-gcc mingw32-gcc-c++ mingw32-zlib-static mingw32-protobuf-static mingw32-sqlite-static mingw32-wxWidgets3-static mingw32-libpng-static mingw32-libjpeg-static mingw32-libtiff-static mingw32-nsis png2ico' | ||||
|  | ||||
|     - name: fix line endings | ||||
|       run: | | ||||
|   | ||||
							
								
								
									
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							| @@ -12,15 +12,12 @@ ifeq ($(BUILDTYPE),windows) | ||||
| 	MINGW = i686-w64-mingw32- | ||||
| 	CC = $(MINGW)gcc | ||||
| 	CXX = $(MINGW)g++ -std=c++20 | ||||
| 	CFLAGS += -g -O3 \ | ||||
| 		-Wno-unknown-warning-option \ | ||||
| 		-ffunction-sections \ | ||||
| 		-fdata-sections | ||||
| 	CFLAGS += -g -O3 | ||||
| 	CXXFLAGS += \ | ||||
| 		-fext-numeric-literals \ | ||||
| 		-Wno-deprecated-enum-float-conversion \ | ||||
| 		-Wno-deprecated-enum-enum-conversion | ||||
| 	LDFLAGS += -static -Wl,--gc-sections | ||||
| 	LDFLAGS += -static | ||||
| 	AR = $(MINGW)ar | ||||
| 	PKG_CONFIG = $(MINGW)pkg-config -static | ||||
| 	WINDRES = $(MINGW)windres | ||||
| @@ -29,8 +26,7 @@ ifeq ($(BUILDTYPE),windows) | ||||
| else | ||||
| 	CC = gcc | ||||
| 	CXX = g++ -std=c++20 | ||||
| 	CFLAGS = -g -O3 \ | ||||
| 		-Wno-unknown-warning-option | ||||
| 	CFLAGS = -g -O3 | ||||
| 	CXXFLAGS += \ | ||||
| 		-Wno-deprecated-enum-float-conversion \ | ||||
| 		-Wno-deprecated-enum-enum-conversion | ||||
|   | ||||
| @@ -268,6 +268,10 @@ written by Dave Koelle, taken from | ||||
| https://web.archive.org/web/20210207124255/davekoelle.com/alphanum.html. It is | ||||
| MIT licensed. Please see the source for the full text. | ||||
|  | ||||
| As an exception, `dep/imgui` contains a partial copy of the Dear Imgui package, | ||||
| written by Omar Cornut, taken from https://github.com/WerWolv/ImHex. It is MIT | ||||
| licensed. Please see the contents of the directory for the full text. | ||||
|  | ||||
| __Important:__ Because of all these exceptions, if you distribute the | ||||
| FluxEngine package as a whole, you must comply with the terms of _all_ of the | ||||
| licensing terms. This means that __effectively the FluxEngine package is | ||||
|   | ||||
							
								
								
									
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							| @@ -105,6 +105,7 @@ export( | ||||
|     items={ | ||||
|         "fluxengine$(EXT)": "src+fluxengine", | ||||
|         "fluxengine-gui$(EXT)": "src/gui", | ||||
|         "fluxengine-gui2$(EXT)": "src/gui2", | ||||
|         "brother120tool$(EXT)": "tools+brother120tool", | ||||
|         "brother240tool$(EXT)": "tools+brother240tool", | ||||
|         "upgrade-flux-file$(EXT)": "tools+upgrade-flux-file", | ||||
|   | ||||
| @@ -114,6 +114,6 @@ $(OBJ)/build.ninja $(OBJ)/build.targets &: | ||||
|  | ||||
| include $(OBJ)/build.targets | ||||
| .PHONY: $(ninja-targets) | ||||
| .NOTPARALLEL: | ||||
| $(ninja-targets): $(OBJ)/build.ninja | ||||
| $(ninja-targets) &: $(OBJ)/build.ninja | ||||
| 	@echo "NINJA" | ||||
| 	+$(hide) $(NINJA) -f $(OBJ)/build.ninja $@ | ||||
|   | ||||
| @@ -1,2 +0,0 @@ | ||||
| rule rule | ||||
|     command = $command | ||||
							
								
								
									
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							| @@ -107,17 +107,20 @@ def error(message): | ||||
|     raise ABException(message) | ||||
|  | ||||
|  | ||||
| def _undo_escaped_dollar(s, op): | ||||
|     return s.replace(f"$${op}", f"${op}") | ||||
|  | ||||
|  | ||||
| class BracketedFormatter(string.Formatter): | ||||
|     def __init__(self, op, cl): | ||||
|         self.op = op | ||||
|         self.cl = cl | ||||
|  | ||||
|     def _undo_escaped_dollar(self, s): | ||||
|         return s.replace(f"$${self.op}", f"${self.op}") | ||||
|  | ||||
|     def parse(self, format_string): | ||||
|         while format_string: | ||||
|             m = re.search(f"(?:[^$]|^)()\\$\\[()", format_string) | ||||
|             m = re.search(f"(?:[^$]|^)()\\$\\{self.op}()", format_string) | ||||
|             if not m: | ||||
|                 yield ( | ||||
|                     _undo_escaped_dollar(format_string, "["), | ||||
|                     self._undo_escaped_dollar(format_string), | ||||
|                     None, | ||||
|                     None, | ||||
|                     None, | ||||
| @@ -130,7 +133,7 @@ class BracketedFormatter(string.Formatter): | ||||
|             try: | ||||
|                 ast.parse(right) | ||||
|             except SyntaxError as e: | ||||
|                 if not str(e).startswith(f"unmatched ']'"): | ||||
|                 if not str(e).startswith(f"unmatched '{self.cl}'"): | ||||
|                     raise e | ||||
|                 offset = e.offset | ||||
|  | ||||
| @@ -138,35 +141,16 @@ class BracketedFormatter(string.Formatter): | ||||
|             format_string = right[offset:] | ||||
|  | ||||
|             yield ( | ||||
|                 _undo_escaped_dollar(left, "[") if left else None, | ||||
|                 self._undo_escaped_dollar(left) if left else None, | ||||
|                 expr, | ||||
|                 None, | ||||
|                 None, | ||||
|             ) | ||||
|  | ||||
|  | ||||
| class GlobalFormatter(string.Formatter): | ||||
|     def parse(self, format_string): | ||||
|         while format_string: | ||||
|             m = re.search(f"(?:[^$]|^)()\\$\\(([^)]*)\\)()", format_string) | ||||
|             if not m: | ||||
|                 yield ( | ||||
|                     format_string, | ||||
|                     None, | ||||
|                     None, | ||||
|                     None, | ||||
|                 ) | ||||
|                 break | ||||
|             left = format_string[: m.start(1)] | ||||
|             var = m[2] | ||||
|             format_string = format_string[m.end(3) :] | ||||
|  | ||||
|             yield ( | ||||
|                 left if left else None, | ||||
|                 var, | ||||
|                 None, | ||||
|                 None, | ||||
|             ) | ||||
| class GlobalFormatter(BracketedFormatter): | ||||
|     def __init__(self): | ||||
|         super().__init__("(", ")") | ||||
|  | ||||
|     def get_field(self, name, a1, a2): | ||||
|         return ( | ||||
| @@ -188,7 +172,7 @@ def substituteGlobalVariables(value): | ||||
|         oldValue = value | ||||
|         value = globalFormatter.format(value) | ||||
|         if value == oldValue: | ||||
|             return _undo_escaped_dollar(value, "(") | ||||
|             return value | ||||
|  | ||||
|  | ||||
| def Rule(func): | ||||
| @@ -277,6 +261,9 @@ class Target: | ||||
|  | ||||
|     def templateexpand(selfi, s): | ||||
|         class Formatter(BracketedFormatter): | ||||
|             def __init__(self): | ||||
|                 super().__init__("[", "]") | ||||
|  | ||||
|             def get_field(self, name, a1, a2): | ||||
|                 return ( | ||||
|                     eval(name, selfi.callback.__globals__, selfi.args), | ||||
| @@ -578,17 +565,13 @@ def emit_rule(self, ins, outs, cmds=[], label=None): | ||||
|  | ||||
|             rulef = join(self.dir, f"rule-{rulehash}.sh") | ||||
|             with open(rulef, "wt") as fp: | ||||
|                 fp.write("set -e\n") | ||||
|                 fp.write(ruletext) | ||||
|  | ||||
|             emit("build", *fouts, ":rule", *fins, rulef) | ||||
|             emit(" command=sh", rulef) | ||||
|         else: | ||||
|             emit("build", *fouts, ":rule", *fins) | ||||
|             emit( | ||||
|                 " command=", | ||||
|                 "&&".join([s.strip() for s in rule]).replace("$", "$$"), | ||||
|             ) | ||||
|             emit(" command=", "&&".join([s.strip() for s in rule])) | ||||
|         if label: | ||||
|             emit(" description=", label) | ||||
|         emit("build", name, ":phony", *fouts) | ||||
|   | ||||
| @@ -429,7 +429,7 @@ def programimpl( | ||||
|     simplerule( | ||||
|         replaces=self, | ||||
|         ins=cfiles + libs, | ||||
|         outs=[f"={self.localname}{toolchain.EXE}"], | ||||
|         outs=[f"={self.localname}$(EXT)"], | ||||
|         deps=deps, | ||||
|         label=label, | ||||
|         commands=commands, | ||||
|   | ||||
| @@ -1,10 +1,5 @@ | ||||
| import platform | ||||
|  | ||||
| _is_windows = (platform.system() == "Windows") | ||||
|  | ||||
| class Toolchain: | ||||
|     PREFIX = "" | ||||
|     EXE = ".exe" if _is_windows else "" | ||||
|  | ||||
|  | ||||
| class HostToolchain(Toolchain): | ||||
|   | ||||
| @@ -7,13 +7,11 @@ from build.ab import ( | ||||
|     cwdStack, | ||||
|     error, | ||||
|     simplerule, | ||||
|     G | ||||
| ) | ||||
| from os.path import relpath, splitext, join, basename, isfile | ||||
| from glob import iglob | ||||
| import fnmatch | ||||
| import subprocess | ||||
| import shutil | ||||
|  | ||||
|  | ||||
| def filenamesmatchingof(xs, pattern): | ||||
| @@ -54,13 +52,8 @@ def itemsof(pattern, root=None, cwd=None): | ||||
|     return result | ||||
|  | ||||
|  | ||||
| def does_command_exist(cmd): | ||||
|     basecmd = cmd.strip().split()[0] | ||||
|     return shutil.which(basecmd) | ||||
|  | ||||
|  | ||||
| def shell(cmd): | ||||
|     r = subprocess.check_output([G.SHELL, "-c", cmd]) | ||||
| def shell(args): | ||||
|     r = subprocess.check_output(args) | ||||
|     return r.decode("utf-8").strip() | ||||
|  | ||||
|  | ||||
|   | ||||
| @@ -35,7 +35,7 @@ clibrary( | ||||
|         "./config.h", | ||||
|         "./src/adflib.h", | ||||
|     ], | ||||
|     cflags=["-Wno-stringop-overflow"], | ||||
|     cflags=["-Idep/adflib", "-Idep/adflib/src"], | ||||
|     hdrs={ | ||||
|         "adf_blk.h": "./src/adf_blk.h", | ||||
|         "adf_defs.h": "./src/adf_defs.h", | ||||
|   | ||||
							
								
								
									
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							| @@ -0,0 +1,21 @@ | ||||
| The MIT License (MIT) | ||||
|  | ||||
| Copyright (c) 2014-2025 Omar Cornut | ||||
|  | ||||
| Permission is hereby granted, free of charge, to any person obtaining a copy | ||||
| of this software and associated documentation files (the "Software"), to deal | ||||
| in the Software without restriction, including without limitation the rights | ||||
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||||
| copies of the Software, and to permit persons to whom the Software is | ||||
| furnished to do so, subject to the following conditions: | ||||
|  | ||||
| The above copyright notice and this permission notice shall be included in all | ||||
| copies or substantial portions of the Software. | ||||
|  | ||||
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||||
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||||
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||||
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||||
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||||
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||||
| SOFTWARE. | ||||
							
								
								
									
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							| @@ -0,0 +1,70 @@ | ||||
| // dear imgui: Platform Backend for GLFW | ||||
| // This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..) | ||||
| // (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.) | ||||
|  | ||||
| // Implemented features: | ||||
| //  [X] Platform: Clipboard support. | ||||
| //  [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen (Windows only). | ||||
| //  [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLFW_KEY_* values are obsolete since 1.87 and not supported since 1.91.5] | ||||
| //  [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. | ||||
| //  [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Resizing cursors requires GLFW 3.4+! Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. | ||||
| //  [X] Multiple Dear ImGui contexts support. | ||||
| // Missing features or Issues: | ||||
| //  [ ] Touch events are only correctly identified as Touch on Windows. This create issues with some interactions. GLFW doesn't provide a way to identify touch inputs from mouse inputs, we cannot call io.AddMouseSourceEvent() to identify the source. We provide a Windows-specific workaround. | ||||
| //  [ ] Missing ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress cursors. | ||||
|  | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // Learn about Dear ImGui: | ||||
| // - FAQ                  https://dearimgui.com/faq | ||||
| // - Getting Started      https://dearimgui.com/getting-started | ||||
| // - Documentation        https://dearimgui.com/docs (same as your local docs/ folder). | ||||
| // - Introduction, links and more at the top of imgui.cpp | ||||
|  | ||||
| #pragma once | ||||
| #include "imgui.h"      // IMGUI_IMPL_API | ||||
| #ifndef IMGUI_DISABLE | ||||
|  | ||||
| struct GLFWwindow; | ||||
| struct GLFWmonitor; | ||||
|  | ||||
| // Follow "Getting Started" link and check examples/ folder to learn about using backends! | ||||
| IMGUI_IMPL_API bool     ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks); | ||||
| IMGUI_IMPL_API bool     ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks); | ||||
| IMGUI_IMPL_API bool     ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks); | ||||
| IMGUI_IMPL_API void     ImGui_ImplGlfw_Shutdown(); | ||||
| IMGUI_IMPL_API void     ImGui_ImplGlfw_NewFrame(); | ||||
|  | ||||
| // Emscripten related initialization phase methods (call after ImGui_ImplGlfw_InitForOpenGL) | ||||
| #ifdef __EMSCRIPTEN__ | ||||
| IMGUI_IMPL_API void     ImGui_ImplGlfw_InstallEmscriptenCallbacks(GLFWwindow* window, const char* canvas_selector); | ||||
| //static inline void    ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback(const char* canvas_selector) { ImGui_ImplGlfw_InstallEmscriptenCallbacks(nullptr, canvas_selector); } } // Renamed in 1.91.0 | ||||
| #endif | ||||
|  | ||||
| // GLFW callbacks install | ||||
| // - When calling Init with 'install_callbacks=true': ImGui_ImplGlfw_InstallCallbacks() is called. GLFW callbacks will be installed for you. They will chain-call user's previously installed callbacks, if any. | ||||
| // - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call individual function yourself from your own GLFW callbacks. | ||||
| IMGUI_IMPL_API void     ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window); | ||||
| IMGUI_IMPL_API void     ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window); | ||||
|  | ||||
| // GFLW callbacks options: | ||||
| // - Set 'chain_for_all_windows=true' to enable chaining callbacks for all windows (including secondary viewports created by backends or by user) | ||||
| IMGUI_IMPL_API void     ImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows); | ||||
|  | ||||
| // GLFW callbacks (individual callbacks to call yourself if you didn't install callbacks) | ||||
| IMGUI_IMPL_API void     ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused);        // Since 1.84 | ||||
| IMGUI_IMPL_API void     ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered);        // Since 1.84 | ||||
| IMGUI_IMPL_API void     ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y);   // Since 1.87 | ||||
| IMGUI_IMPL_API void     ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods); | ||||
| IMGUI_IMPL_API void     ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset); | ||||
| IMGUI_IMPL_API void     ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods); | ||||
| IMGUI_IMPL_API void     ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c); | ||||
| IMGUI_IMPL_API void     ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor, int event); | ||||
|  | ||||
| // GLFW helpers | ||||
| IMGUI_IMPL_API void     ImGui_ImplGlfw_Sleep(int milliseconds); | ||||
| IMGUI_IMPL_API float    ImGui_ImplGlfw_GetContentScaleForWindow(GLFWwindow* window); | ||||
| IMGUI_IMPL_API float    ImGui_ImplGlfw_GetContentScaleForMonitor(GLFWmonitor* monitor); | ||||
|  | ||||
|  | ||||
| #endif // #ifndef IMGUI_DISABLE | ||||
							
								
								
									
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								dep/imgui/backends/imgui_impl_opengl3.h
									
									
									
									
									
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							| @@ -0,0 +1,68 @@ | ||||
| // dear imgui: Renderer Backend for modern OpenGL with shaders / programmatic pipeline | ||||
| // - Desktop GL: 2.x 3.x 4.x | ||||
| // - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0) | ||||
| // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..) | ||||
|  | ||||
| // Implemented features: | ||||
| //  [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture as texture identifier. Read the FAQ about ImTextureID/ImTextureRef! | ||||
| //  [x] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset) [Desktop OpenGL only!] | ||||
| //  [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures). | ||||
|  | ||||
| // About WebGL/ES: | ||||
| // - You need to '#define IMGUI_IMPL_OPENGL_ES2' or '#define IMGUI_IMPL_OPENGL_ES3' to use WebGL or OpenGL ES. | ||||
| // - This is done automatically on iOS, Android and Emscripten targets. | ||||
| // - For other targets, the define needs to be visible from the imgui_impl_opengl3.cpp compilation unit. If unsure, define globally or in imconfig.h. | ||||
|  | ||||
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||||
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||||
| // Learn about Dear ImGui: | ||||
| // - FAQ                  https://dearimgui.com/faq | ||||
| // - Getting Started      https://dearimgui.com/getting-started | ||||
| // - Documentation        https://dearimgui.com/docs (same as your local docs/ folder). | ||||
| // - Introduction, links and more at the top of imgui.cpp | ||||
|  | ||||
| // About GLSL version: | ||||
| //  The 'glsl_version' initialization parameter should be nullptr (default) or a "#version XXX" string. | ||||
| //  On computer platform the GLSL version default to "#version 130". On OpenGL ES 3 platform it defaults to "#version 300 es" | ||||
| //  Only override if your GL version doesn't handle this GLSL version. See GLSL version table at the top of imgui_impl_opengl3.cpp. | ||||
|  | ||||
| #pragma once | ||||
| #include "imgui.h"      // IMGUI_IMPL_API | ||||
| #ifndef IMGUI_DISABLE | ||||
|  | ||||
| // Follow "Getting Started" link and check examples/ folder to learn about using backends! | ||||
| IMGUI_IMPL_API bool     ImGui_ImplOpenGL3_Init(const char* glsl_version = nullptr); | ||||
| IMGUI_IMPL_API void     ImGui_ImplOpenGL3_Shutdown(); | ||||
| IMGUI_IMPL_API void     ImGui_ImplOpenGL3_NewFrame(); | ||||
| IMGUI_IMPL_API void     ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data); | ||||
|  | ||||
| // (Optional) Called by Init/NewFrame/Shutdown | ||||
| IMGUI_IMPL_API bool     ImGui_ImplOpenGL3_CreateDeviceObjects(); | ||||
| IMGUI_IMPL_API void     ImGui_ImplOpenGL3_DestroyDeviceObjects(); | ||||
|  | ||||
| // (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = NULL to handle this manually. | ||||
| IMGUI_IMPL_API void     ImGui_ImplOpenGL3_UpdateTexture(ImTextureData* tex); | ||||
|  | ||||
| // Configuration flags to add in your imconfig file: | ||||
| //#define IMGUI_IMPL_OPENGL_ES2     // Enable ES 2 (Auto-detected on Emscripten) | ||||
| //#define IMGUI_IMPL_OPENGL_ES3     // Enable ES 3 (Auto-detected on iOS/Android) | ||||
|  | ||||
| // You can explicitly select GLES2 or GLES3 API by using one of the '#define IMGUI_IMPL_OPENGL_LOADER_XXX' in imconfig.h or compiler command-line. | ||||
| #if !defined(IMGUI_IMPL_OPENGL_ES2) \ | ||||
|  && !defined(IMGUI_IMPL_OPENGL_ES3) | ||||
|  | ||||
| // Try to detect GLES on matching platforms | ||||
| #if defined(__APPLE__) | ||||
| #include <TargetConditionals.h> | ||||
| #endif | ||||
| #if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) || (defined(__ANDROID__)) | ||||
| #define IMGUI_IMPL_OPENGL_ES3               // iOS, Android  -> GL ES 3, "#version 300 es" | ||||
| #elif defined(__EMSCRIPTEN__) || defined(__amigaos4__) | ||||
| #define IMGUI_IMPL_OPENGL_ES2               // Emscripten    -> GL ES 2, "#version 100" | ||||
| #else | ||||
| // Otherwise imgui_impl_opengl3_loader.h will be used. | ||||
| #endif | ||||
|  | ||||
| #endif | ||||
|  | ||||
| #endif // #ifndef IMGUI_DISABLE | ||||
							
								
								
									
										929
									
								
								dep/imgui/backends/imgui_impl_opengl3_loader.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										929
									
								
								dep/imgui/backends/imgui_impl_opengl3_loader.h
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,929 @@ | ||||
| //----------------------------------------------------------------------------- | ||||
| // About imgui_impl_opengl3_loader.h: | ||||
| // | ||||
| // We embed our own OpenGL loader to not require user to provide their own or to have to use ours, | ||||
| // which proved to be endless problems for users. | ||||
| // Our loader is custom-generated, based on gl3w but automatically filtered to only include | ||||
| // enums/functions that we use in our imgui_impl_opengl3.cpp source file in order to be small. | ||||
| // | ||||
| // YOU SHOULD NOT NEED TO INCLUDE/USE THIS DIRECTLY. THIS IS USED BY imgui_impl_opengl3.cpp ONLY. | ||||
| // THE REST OF YOUR APP SHOULD USE A DIFFERENT GL LOADER: ANY GL LOADER OF YOUR CHOICE. | ||||
| // | ||||
| // IF YOU GET BUILD ERRORS IN THIS FILE (commonly macro redefinitions or function redefinitions): | ||||
| // IT LIKELY MEANS THAT YOU ARE BUILDING 'imgui_impl_opengl3.cpp' OR INCLUDING 'imgui_impl_opengl3_loader.h' | ||||
| // IN THE SAME COMPILATION UNIT AS ONE OF YOUR FILE WHICH IS USING A THIRD-PARTY OPENGL LOADER. | ||||
| // (e.g. COULD HAPPEN IF YOU ARE DOING A UNITY/JUMBO BUILD, OR INCLUDING .CPP FILES FROM OTHERS) | ||||
| // YOU SHOULD NOT BUILD BOTH IN THE SAME COMPILATION UNIT. | ||||
| // BUT IF YOU REALLY WANT TO, you can '#define IMGUI_IMPL_OPENGL_LOADER_CUSTOM' and imgui_impl_opengl3.cpp | ||||
| // WILL NOT BE USING OUR LOADER, AND INSTEAD EXPECT ANOTHER/YOUR LOADER TO BE AVAILABLE IN THE COMPILATION UNIT. | ||||
| // | ||||
| // Regenerate with: | ||||
| //   python3 gl3w_gen.py --output ../imgui/backends/imgui_impl_opengl3_loader.h --ref ../imgui/backends/imgui_impl_opengl3.cpp ./extra_symbols.txt | ||||
| // | ||||
| // More info: | ||||
| //   https://github.com/dearimgui/gl3w_stripped | ||||
| //   https://github.com/ocornut/imgui/issues/4445 | ||||
| //----------------------------------------------------------------------------- | ||||
|  | ||||
| /* | ||||
|  * This file was generated with gl3w_gen.py, part of imgl3w | ||||
|  * (hosted at https://github.com/dearimgui/gl3w_stripped) | ||||
|  * | ||||
|  * This is free and unencumbered software released into the public domain. | ||||
|  * | ||||
|  * Anyone is free to copy, modify, publish, use, compile, sell, or | ||||
|  * distribute this software, either in source code form or as a compiled | ||||
|  * binary, for any purpose, commercial or non-commercial, and by any | ||||
|  * means. | ||||
|  * | ||||
|  * In jurisdictions that recognize copyright laws, the author or authors | ||||
|  * of this software dedicate any and all copyright interest in the | ||||
|  * software to the public domain. We make this dedication for the benefit | ||||
|  * of the public at large and to the detriment of our heirs and | ||||
|  * successors. We intend this dedication to be an overt act of | ||||
|  * relinquishment in perpetuity of all present and future rights to this | ||||
|  * software under copyright law. | ||||
|  * | ||||
|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | ||||
|  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | ||||
|  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | ||||
|  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR | ||||
|  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, | ||||
|  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR | ||||
|  * OTHER DEALINGS IN THE SOFTWARE. | ||||
|  */ | ||||
|  | ||||
| #ifndef __gl3w_h_ | ||||
| #define __gl3w_h_ | ||||
|  | ||||
| // Adapted from KHR/khrplatform.h to avoid including entire file. | ||||
| #ifndef __khrplatform_h_ | ||||
| typedef          float         khronos_float_t; | ||||
| typedef signed   char          khronos_int8_t; | ||||
| typedef unsigned char          khronos_uint8_t; | ||||
| typedef signed   short int     khronos_int16_t; | ||||
| typedef unsigned short int     khronos_uint16_t; | ||||
| #ifdef _WIN64 | ||||
| typedef signed   long long int khronos_intptr_t; | ||||
| typedef signed   long long int khronos_ssize_t; | ||||
| #else | ||||
| typedef signed   long  int     khronos_intptr_t; | ||||
| typedef signed   long  int     khronos_ssize_t; | ||||
| #endif | ||||
|  | ||||
| #if defined(_MSC_VER) && !defined(__clang__) | ||||
| typedef signed   __int64       khronos_int64_t; | ||||
| typedef unsigned __int64       khronos_uint64_t; | ||||
| #elif (defined(__clang__) || defined(__GNUC__)) && (__cplusplus < 201100) | ||||
| #include <stdint.h> | ||||
| typedef          int64_t       khronos_int64_t; | ||||
| typedef          uint64_t      khronos_uint64_t; | ||||
| #else | ||||
| typedef signed   long long     khronos_int64_t; | ||||
| typedef unsigned long long     khronos_uint64_t; | ||||
| #endif | ||||
| #endif  // __khrplatform_h_ | ||||
|  | ||||
| #ifndef __gl_glcorearb_h_ | ||||
| #define __gl_glcorearb_h_ 1 | ||||
| #ifdef __cplusplus | ||||
| extern "C" { | ||||
| #endif | ||||
| /* | ||||
| ** Copyright 2013-2020 The Khronos Group Inc. | ||||
| ** SPDX-License-Identifier: MIT | ||||
| ** | ||||
| ** This header is generated from the Khronos OpenGL / OpenGL ES XML | ||||
| ** API Registry. The current version of the Registry, generator scripts | ||||
| ** used to make the header, and the header can be found at | ||||
| **   https://github.com/KhronosGroup/OpenGL-Registry | ||||
| */ | ||||
| #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) | ||||
| #ifndef WIN32_LEAN_AND_MEAN | ||||
| #define WIN32_LEAN_AND_MEAN 1 | ||||
| #endif | ||||
| #include <windows.h> | ||||
| #endif | ||||
| #ifndef APIENTRY | ||||
| #define APIENTRY | ||||
| #endif | ||||
| #ifndef APIENTRYP | ||||
| #define APIENTRYP APIENTRY * | ||||
| #endif | ||||
| #ifndef GLAPI | ||||
| #define GLAPI extern | ||||
| #endif | ||||
| /* glcorearb.h is for use with OpenGL core profile implementations. | ||||
| ** It should should be placed in the same directory as gl.h and | ||||
| ** included as <GL/glcorearb.h>. | ||||
| ** | ||||
| ** glcorearb.h includes only APIs in the latest OpenGL core profile | ||||
| ** implementation together with APIs in newer ARB extensions which  | ||||
| ** can be supported by the core profile. It does not, and never will | ||||
| ** include functionality removed from the core profile, such as | ||||
| ** fixed-function vertex and fragment processing. | ||||
| ** | ||||
| ** Do not #include both <GL/glcorearb.h> and either of <GL/gl.h> or | ||||
| ** <GL/glext.h> in the same source file. | ||||
| */ | ||||
| /* Generated C header for: | ||||
|  * API: gl | ||||
|  * Profile: core | ||||
|  * Versions considered: .* | ||||
|  * Versions emitted: .* | ||||
|  * Default extensions included: glcore | ||||
|  * Additional extensions included: _nomatch_^ | ||||
|  * Extensions removed: _nomatch_^ | ||||
|  */ | ||||
| #ifndef GL_VERSION_1_0 | ||||
| typedef void GLvoid; | ||||
| typedef unsigned int GLenum; | ||||
|  | ||||
| typedef khronos_float_t GLfloat; | ||||
| typedef int GLint; | ||||
| typedef int GLsizei; | ||||
| typedef unsigned int GLbitfield; | ||||
| typedef double GLdouble; | ||||
| typedef unsigned int GLuint; | ||||
| typedef unsigned char GLboolean; | ||||
| typedef khronos_uint8_t GLubyte; | ||||
| #define GL_COLOR_BUFFER_BIT               0x00004000 | ||||
| #define GL_FALSE                          0 | ||||
| #define GL_TRUE                           1 | ||||
| #define GL_TRIANGLES                      0x0004 | ||||
| #define GL_ONE                            1 | ||||
| #define GL_SRC_ALPHA                      0x0302 | ||||
| #define GL_ONE_MINUS_SRC_ALPHA            0x0303 | ||||
| #define GL_FRONT                          0x0404 | ||||
| #define GL_BACK                           0x0405 | ||||
| #define GL_FRONT_AND_BACK                 0x0408 | ||||
| #define GL_POLYGON_MODE                   0x0B40 | ||||
| #define GL_CULL_FACE                      0x0B44 | ||||
| #define GL_DEPTH_TEST                     0x0B71 | ||||
| #define GL_STENCIL_TEST                   0x0B90 | ||||
| #define GL_VIEWPORT                       0x0BA2 | ||||
| #define GL_BLEND                          0x0BE2 | ||||
| #define GL_SCISSOR_BOX                    0x0C10 | ||||
| #define GL_SCISSOR_TEST                   0x0C11 | ||||
| #define GL_UNPACK_ROW_LENGTH              0x0CF2 | ||||
| #define GL_UNPACK_ALIGNMENT               0x0CF5 | ||||
| #define GL_PACK_ALIGNMENT                 0x0D05 | ||||
| #define GL_MAX_TEXTURE_SIZE               0x0D33 | ||||
| #define GL_TEXTURE_2D                     0x0DE1 | ||||
| #define GL_UNSIGNED_BYTE                  0x1401 | ||||
| #define GL_UNSIGNED_SHORT                 0x1403 | ||||
| #define GL_UNSIGNED_INT                   0x1405 | ||||
| #define GL_FLOAT                          0x1406 | ||||
| #define GL_RGBA                           0x1908 | ||||
| #define GL_FILL                           0x1B02 | ||||
| #define GL_VENDOR                         0x1F00 | ||||
| #define GL_RENDERER                       0x1F01 | ||||
| #define GL_VERSION                        0x1F02 | ||||
| #define GL_EXTENSIONS                     0x1F03 | ||||
| #define GL_LINEAR                         0x2601 | ||||
| #define GL_TEXTURE_MAG_FILTER             0x2800 | ||||
| #define GL_TEXTURE_MIN_FILTER             0x2801 | ||||
| #define GL_TEXTURE_WRAP_S                 0x2802 | ||||
| #define GL_TEXTURE_WRAP_T                 0x2803 | ||||
| #define GL_REPEAT                         0x2901 | ||||
| typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode); | ||||
| typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); | ||||
| typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); | ||||
| typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); | ||||
| typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); | ||||
| typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | ||||
| typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap); | ||||
| typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap); | ||||
| typedef void (APIENTRYP PFNGLFLUSHPROC) (void); | ||||
| typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); | ||||
| typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); | ||||
| typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void); | ||||
| typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); | ||||
| typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); | ||||
| typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); | ||||
| typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); | ||||
| #ifdef GL_GLEXT_PROTOTYPES | ||||
| GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode); | ||||
| GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); | ||||
| GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); | ||||
| GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); | ||||
| GLAPI void APIENTRY glClear (GLbitfield mask); | ||||
| GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | ||||
| GLAPI void APIENTRY glDisable (GLenum cap); | ||||
| GLAPI void APIENTRY glEnable (GLenum cap); | ||||
| GLAPI void APIENTRY glFlush (void); | ||||
| GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); | ||||
| GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); | ||||
| GLAPI GLenum APIENTRY glGetError (void); | ||||
| GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data); | ||||
| GLAPI const GLubyte *APIENTRY glGetString (GLenum name); | ||||
| GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap); | ||||
| GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); | ||||
| #endif | ||||
| #endif /* GL_VERSION_1_0 */ | ||||
| #ifndef GL_VERSION_1_1 | ||||
| typedef khronos_float_t GLclampf; | ||||
| typedef double GLclampd; | ||||
| #define GL_TEXTURE_BINDING_2D             0x8069 | ||||
| typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); | ||||
| typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); | ||||
| typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); | ||||
| typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); | ||||
| typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); | ||||
| #ifdef GL_GLEXT_PROTOTYPES | ||||
| GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); | ||||
| GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); | ||||
| GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); | ||||
| GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); | ||||
| GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); | ||||
| #endif | ||||
| #endif /* GL_VERSION_1_1 */ | ||||
| #ifndef GL_VERSION_1_2 | ||||
| #define GL_CLAMP_TO_EDGE                  0x812F | ||||
| #endif /* GL_VERSION_1_2 */ | ||||
| #ifndef GL_VERSION_1_3 | ||||
| #define GL_TEXTURE0                       0x84C0 | ||||
| #define GL_ACTIVE_TEXTURE                 0x84E0 | ||||
| typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); | ||||
| #ifdef GL_GLEXT_PROTOTYPES | ||||
| GLAPI void APIENTRY glActiveTexture (GLenum texture); | ||||
| #endif | ||||
| #endif /* GL_VERSION_1_3 */ | ||||
| #ifndef GL_VERSION_1_4 | ||||
| #define GL_BLEND_DST_RGB                  0x80C8 | ||||
| #define GL_BLEND_SRC_RGB                  0x80C9 | ||||
| #define GL_BLEND_DST_ALPHA                0x80CA | ||||
| #define GL_BLEND_SRC_ALPHA                0x80CB | ||||
| #define GL_FUNC_ADD                       0x8006 | ||||
| typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); | ||||
| typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); | ||||
| #ifdef GL_GLEXT_PROTOTYPES | ||||
| GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); | ||||
| GLAPI void APIENTRY glBlendEquation (GLenum mode); | ||||
| #endif | ||||
| #endif /* GL_VERSION_1_4 */ | ||||
| #ifndef GL_VERSION_1_5 | ||||
| typedef khronos_ssize_t GLsizeiptr; | ||||
| typedef khronos_intptr_t GLintptr; | ||||
| #define GL_ARRAY_BUFFER                   0x8892 | ||||
| #define GL_ELEMENT_ARRAY_BUFFER           0x8893 | ||||
| #define GL_ARRAY_BUFFER_BINDING           0x8894 | ||||
| #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895 | ||||
| #define GL_STREAM_DRAW                    0x88E0 | ||||
| typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); | ||||
| typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); | ||||
| typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); | ||||
| typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); | ||||
| typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); | ||||
| #ifdef GL_GLEXT_PROTOTYPES | ||||
| GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); | ||||
| GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); | ||||
| GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); | ||||
| GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); | ||||
| GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); | ||||
| #endif | ||||
| #endif /* GL_VERSION_1_5 */ | ||||
| #ifndef GL_VERSION_2_0 | ||||
| typedef char GLchar; | ||||
| typedef khronos_int16_t GLshort; | ||||
| typedef khronos_int8_t GLbyte; | ||||
| typedef khronos_uint16_t GLushort; | ||||
| #define GL_BLEND_EQUATION_RGB             0x8009 | ||||
| #define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622 | ||||
| #define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623 | ||||
| #define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624 | ||||
| #define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625 | ||||
| #define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645 | ||||
| #define GL_BLEND_EQUATION_ALPHA           0x883D | ||||
| #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A | ||||
| #define GL_FRAGMENT_SHADER                0x8B30 | ||||
| #define GL_VERTEX_SHADER                  0x8B31 | ||||
| #define GL_COMPILE_STATUS                 0x8B81 | ||||
| #define GL_LINK_STATUS                    0x8B82 | ||||
| #define GL_INFO_LOG_LENGTH                0x8B84 | ||||
| #define GL_CURRENT_PROGRAM                0x8B8D | ||||
| #define GL_UPPER_LEFT                     0x8CA2 | ||||
| typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); | ||||
| typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); | ||||
| typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); | ||||
| typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); | ||||
| typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); | ||||
| typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); | ||||
| typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); | ||||
| typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); | ||||
| typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); | ||||
| typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); | ||||
| typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); | ||||
| typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); | ||||
| typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); | ||||
| typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); | ||||
| typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); | ||||
| typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); | ||||
| typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); | ||||
| typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); | ||||
| typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); | ||||
| typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); | ||||
| typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); | ||||
| typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); | ||||
| typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); | ||||
| typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | ||||
| typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); | ||||
| #ifdef GL_GLEXT_PROTOTYPES | ||||
| GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); | ||||
| GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); | ||||
| GLAPI void APIENTRY glCompileShader (GLuint shader); | ||||
| GLAPI GLuint APIENTRY glCreateProgram (void); | ||||
| GLAPI GLuint APIENTRY glCreateShader (GLenum type); | ||||
| GLAPI void APIENTRY glDeleteProgram (GLuint program); | ||||
| GLAPI void APIENTRY glDeleteShader (GLuint shader); | ||||
| GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); | ||||
| GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); | ||||
| GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); | ||||
| GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); | ||||
| GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); | ||||
| GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); | ||||
| GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); | ||||
| GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); | ||||
| GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); | ||||
| GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); | ||||
| GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); | ||||
| GLAPI GLboolean APIENTRY glIsProgram (GLuint program); | ||||
| GLAPI void APIENTRY glLinkProgram (GLuint program); | ||||
| GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); | ||||
| GLAPI void APIENTRY glUseProgram (GLuint program); | ||||
| GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); | ||||
| GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | ||||
| GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); | ||||
| #endif | ||||
| #endif /* GL_VERSION_2_0 */ | ||||
| #ifndef GL_VERSION_2_1 | ||||
| #define GL_PIXEL_UNPACK_BUFFER            0x88EC | ||||
| #define GL_PIXEL_UNPACK_BUFFER_BINDING    0x88EF | ||||
| #endif /* GL_VERSION_2_1 */ | ||||
| #ifndef GL_VERSION_3_0 | ||||
| typedef khronos_uint16_t GLhalf; | ||||
| #define GL_MAJOR_VERSION                  0x821B | ||||
| #define GL_MINOR_VERSION                  0x821C | ||||
| #define GL_NUM_EXTENSIONS                 0x821D | ||||
| #define GL_FRAMEBUFFER_SRGB               0x8DB9 | ||||
| #define GL_VERTEX_ARRAY_BINDING           0x85B5 | ||||
| typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); | ||||
| typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); | ||||
| typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); | ||||
| typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); | ||||
| typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); | ||||
| typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); | ||||
| #ifdef GL_GLEXT_PROTOTYPES | ||||
| GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); | ||||
| GLAPI void APIENTRY glBindVertexArray (GLuint array); | ||||
| GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); | ||||
| GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); | ||||
| #endif | ||||
| #endif /* GL_VERSION_3_0 */ | ||||
| #ifndef GL_VERSION_3_1 | ||||
| #define GL_VERSION_3_1 1 | ||||
| #define GL_PRIMITIVE_RESTART              0x8F9D | ||||
| #endif /* GL_VERSION_3_1 */ | ||||
| #ifndef GL_VERSION_3_2 | ||||
| #define GL_VERSION_3_2 1 | ||||
| typedef struct __GLsync *GLsync; | ||||
| typedef khronos_uint64_t GLuint64; | ||||
| typedef khronos_int64_t GLint64; | ||||
| #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 | ||||
| #define GL_CONTEXT_PROFILE_MASK           0x9126 | ||||
| typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); | ||||
| typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); | ||||
| #ifdef GL_GLEXT_PROTOTYPES | ||||
| GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); | ||||
| #endif | ||||
| #endif /* GL_VERSION_3_2 */ | ||||
| #ifndef GL_VERSION_3_3 | ||||
| #define GL_VERSION_3_3 1 | ||||
| #define GL_SAMPLER_BINDING                0x8919 | ||||
| typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); | ||||
| #ifdef GL_GLEXT_PROTOTYPES | ||||
| GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); | ||||
| #endif | ||||
| #endif /* GL_VERSION_3_3 */ | ||||
| #ifndef GL_VERSION_4_1 | ||||
| typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); | ||||
| typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); | ||||
| #endif /* GL_VERSION_4_1 */ | ||||
| #ifndef GL_VERSION_4_3 | ||||
| typedef void (APIENTRY  *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); | ||||
| #endif /* GL_VERSION_4_3 */ | ||||
| #ifndef GL_VERSION_4_5 | ||||
| #define GL_CLIP_ORIGIN                    0x935C | ||||
| typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param); | ||||
| typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); | ||||
| #endif /* GL_VERSION_4_5 */ | ||||
| #ifndef GL_ARB_bindless_texture | ||||
| typedef khronos_uint64_t GLuint64EXT; | ||||
| #endif /* GL_ARB_bindless_texture */ | ||||
| #ifndef GL_ARB_cl_event | ||||
| struct _cl_context; | ||||
| struct _cl_event; | ||||
| #endif /* GL_ARB_cl_event */ | ||||
| #ifndef GL_ARB_clip_control | ||||
| #define GL_ARB_clip_control 1 | ||||
| #endif /* GL_ARB_clip_control */ | ||||
| #ifndef GL_ARB_debug_output | ||||
| typedef void (APIENTRY  *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); | ||||
| #endif /* GL_ARB_debug_output */ | ||||
| #ifndef GL_EXT_EGL_image_storage | ||||
| typedef void *GLeglImageOES; | ||||
| #endif /* GL_EXT_EGL_image_storage */ | ||||
| #ifndef GL_EXT_direct_state_access | ||||
| typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); | ||||
| typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); | ||||
| typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); | ||||
| typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); | ||||
| typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); | ||||
| #endif /* GL_EXT_direct_state_access */ | ||||
| #ifndef GL_NV_draw_vulkan_image | ||||
| typedef void (APIENTRY  *GLVULKANPROCNV)(void); | ||||
| #endif /* GL_NV_draw_vulkan_image */ | ||||
| #ifndef GL_NV_gpu_shader5 | ||||
| typedef khronos_int64_t GLint64EXT; | ||||
| #endif /* GL_NV_gpu_shader5 */ | ||||
| #ifndef GL_NV_vertex_buffer_unified_memory | ||||
| typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); | ||||
| #endif /* GL_NV_vertex_buffer_unified_memory */ | ||||
| #ifdef __cplusplus | ||||
| } | ||||
| #endif | ||||
| #endif | ||||
|  | ||||
| #ifndef GL3W_API | ||||
| #define GL3W_API | ||||
| #endif | ||||
|  | ||||
| #ifndef __gl_h_ | ||||
| #define __gl_h_ | ||||
| #endif | ||||
|  | ||||
| #ifdef __cplusplus | ||||
| extern "C" { | ||||
| #endif | ||||
|  | ||||
| #define GL3W_OK 0 | ||||
| #define GL3W_ERROR_INIT -1 | ||||
| #define GL3W_ERROR_LIBRARY_OPEN -2 | ||||
| #define GL3W_ERROR_OPENGL_VERSION -3 | ||||
|  | ||||
| typedef void (*GL3WglProc)(void); | ||||
| typedef GL3WglProc (*GL3WGetProcAddressProc)(const char *proc); | ||||
|  | ||||
| /* gl3w api */ | ||||
| GL3W_API int imgl3wInit(void); | ||||
| GL3W_API int imgl3wInit2(GL3WGetProcAddressProc proc); | ||||
| GL3W_API void imgl3wShutdown(void); | ||||
| GL3W_API int imgl3wIsSupported(int major, int minor); | ||||
| GL3W_API GL3WglProc imgl3wGetProcAddress(const char *proc); | ||||
|  | ||||
| /* gl3w internal state */ | ||||
| union ImGL3WProcs { | ||||
|     GL3WglProc ptr[60]; | ||||
|     struct { | ||||
|         PFNGLACTIVETEXTUREPROC            ActiveTexture; | ||||
|         PFNGLATTACHSHADERPROC             AttachShader; | ||||
|         PFNGLBINDBUFFERPROC               BindBuffer; | ||||
|         PFNGLBINDSAMPLERPROC              BindSampler; | ||||
|         PFNGLBINDTEXTUREPROC              BindTexture; | ||||
|         PFNGLBINDVERTEXARRAYPROC          BindVertexArray; | ||||
|         PFNGLBLENDEQUATIONPROC            BlendEquation; | ||||
|         PFNGLBLENDEQUATIONSEPARATEPROC    BlendEquationSeparate; | ||||
|         PFNGLBLENDFUNCSEPARATEPROC        BlendFuncSeparate; | ||||
|         PFNGLBUFFERDATAPROC               BufferData; | ||||
|         PFNGLBUFFERSUBDATAPROC            BufferSubData; | ||||
|         PFNGLCLEARPROC                    Clear; | ||||
|         PFNGLCLEARCOLORPROC               ClearColor; | ||||
|         PFNGLCOMPILESHADERPROC            CompileShader; | ||||
|         PFNGLCREATEPROGRAMPROC            CreateProgram; | ||||
|         PFNGLCREATESHADERPROC             CreateShader; | ||||
|         PFNGLDELETEBUFFERSPROC            DeleteBuffers; | ||||
|         PFNGLDELETEPROGRAMPROC            DeleteProgram; | ||||
|         PFNGLDELETESHADERPROC             DeleteShader; | ||||
|         PFNGLDELETETEXTURESPROC           DeleteTextures; | ||||
|         PFNGLDELETEVERTEXARRAYSPROC       DeleteVertexArrays; | ||||
|         PFNGLDETACHSHADERPROC             DetachShader; | ||||
|         PFNGLDISABLEPROC                  Disable; | ||||
|         PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray; | ||||
|         PFNGLDRAWELEMENTSPROC             DrawElements; | ||||
|         PFNGLDRAWELEMENTSBASEVERTEXPROC   DrawElementsBaseVertex; | ||||
|         PFNGLENABLEPROC                   Enable; | ||||
|         PFNGLENABLEVERTEXATTRIBARRAYPROC  EnableVertexAttribArray; | ||||
|         PFNGLFLUSHPROC                    Flush; | ||||
|         PFNGLGENBUFFERSPROC               GenBuffers; | ||||
|         PFNGLGENTEXTURESPROC              GenTextures; | ||||
|         PFNGLGENVERTEXARRAYSPROC          GenVertexArrays; | ||||
|         PFNGLGETATTRIBLOCATIONPROC        GetAttribLocation; | ||||
|         PFNGLGETERRORPROC                 GetError; | ||||
|         PFNGLGETINTEGERVPROC              GetIntegerv; | ||||
|         PFNGLGETPROGRAMINFOLOGPROC        GetProgramInfoLog; | ||||
|         PFNGLGETPROGRAMIVPROC             GetProgramiv; | ||||
|         PFNGLGETSHADERINFOLOGPROC         GetShaderInfoLog; | ||||
|         PFNGLGETSHADERIVPROC              GetShaderiv; | ||||
|         PFNGLGETSTRINGPROC                GetString; | ||||
|         PFNGLGETSTRINGIPROC               GetStringi; | ||||
|         PFNGLGETUNIFORMLOCATIONPROC       GetUniformLocation; | ||||
|         PFNGLGETVERTEXATTRIBPOINTERVPROC  GetVertexAttribPointerv; | ||||
|         PFNGLGETVERTEXATTRIBIVPROC        GetVertexAttribiv; | ||||
|         PFNGLISENABLEDPROC                IsEnabled; | ||||
|         PFNGLISPROGRAMPROC                IsProgram; | ||||
|         PFNGLLINKPROGRAMPROC              LinkProgram; | ||||
|         PFNGLPIXELSTOREIPROC              PixelStorei; | ||||
|         PFNGLPOLYGONMODEPROC              PolygonMode; | ||||
|         PFNGLREADPIXELSPROC               ReadPixels; | ||||
|         PFNGLSCISSORPROC                  Scissor; | ||||
|         PFNGLSHADERSOURCEPROC             ShaderSource; | ||||
|         PFNGLTEXIMAGE2DPROC               TexImage2D; | ||||
|         PFNGLTEXPARAMETERIPROC            TexParameteri; | ||||
|         PFNGLTEXSUBIMAGE2DPROC            TexSubImage2D; | ||||
|         PFNGLUNIFORM1IPROC                Uniform1i; | ||||
|         PFNGLUNIFORMMATRIX4FVPROC         UniformMatrix4fv; | ||||
|         PFNGLUSEPROGRAMPROC               UseProgram; | ||||
|         PFNGLVERTEXATTRIBPOINTERPROC      VertexAttribPointer; | ||||
|         PFNGLVIEWPORTPROC                 Viewport; | ||||
|     } gl; | ||||
| }; | ||||
|  | ||||
| GL3W_API extern union ImGL3WProcs imgl3wProcs; | ||||
|  | ||||
| /* OpenGL functions */ | ||||
| #define glActiveTexture                   imgl3wProcs.gl.ActiveTexture | ||||
| #define glAttachShader                    imgl3wProcs.gl.AttachShader | ||||
| #define glBindBuffer                      imgl3wProcs.gl.BindBuffer | ||||
| #define glBindSampler                     imgl3wProcs.gl.BindSampler | ||||
| #define glBindTexture                     imgl3wProcs.gl.BindTexture | ||||
| #define glBindVertexArray                 imgl3wProcs.gl.BindVertexArray | ||||
| #define glBlendEquation                   imgl3wProcs.gl.BlendEquation | ||||
| #define glBlendEquationSeparate           imgl3wProcs.gl.BlendEquationSeparate | ||||
| #define glBlendFuncSeparate               imgl3wProcs.gl.BlendFuncSeparate | ||||
| #define glBufferData                      imgl3wProcs.gl.BufferData | ||||
| #define glBufferSubData                   imgl3wProcs.gl.BufferSubData | ||||
| #define glClear                           imgl3wProcs.gl.Clear | ||||
| #define glClearColor                      imgl3wProcs.gl.ClearColor | ||||
| #define glCompileShader                   imgl3wProcs.gl.CompileShader | ||||
| #define glCreateProgram                   imgl3wProcs.gl.CreateProgram | ||||
| #define glCreateShader                    imgl3wProcs.gl.CreateShader | ||||
| #define glDeleteBuffers                   imgl3wProcs.gl.DeleteBuffers | ||||
| #define glDeleteProgram                   imgl3wProcs.gl.DeleteProgram | ||||
| #define glDeleteShader                    imgl3wProcs.gl.DeleteShader | ||||
| #define glDeleteTextures                  imgl3wProcs.gl.DeleteTextures | ||||
| #define glDeleteVertexArrays              imgl3wProcs.gl.DeleteVertexArrays | ||||
| #define glDetachShader                    imgl3wProcs.gl.DetachShader | ||||
| #define glDisable                         imgl3wProcs.gl.Disable | ||||
| #define glDisableVertexAttribArray        imgl3wProcs.gl.DisableVertexAttribArray | ||||
| #define glDrawElements                    imgl3wProcs.gl.DrawElements | ||||
| #define glDrawElementsBaseVertex          imgl3wProcs.gl.DrawElementsBaseVertex | ||||
| #define glEnable                          imgl3wProcs.gl.Enable | ||||
| #define glEnableVertexAttribArray         imgl3wProcs.gl.EnableVertexAttribArray | ||||
| #define glFlush                           imgl3wProcs.gl.Flush | ||||
| #define glGenBuffers                      imgl3wProcs.gl.GenBuffers | ||||
| #define glGenTextures                     imgl3wProcs.gl.GenTextures | ||||
| #define glGenVertexArrays                 imgl3wProcs.gl.GenVertexArrays | ||||
| #define glGetAttribLocation               imgl3wProcs.gl.GetAttribLocation | ||||
| #define glGetError                        imgl3wProcs.gl.GetError | ||||
| #define glGetIntegerv                     imgl3wProcs.gl.GetIntegerv | ||||
| #define glGetProgramInfoLog               imgl3wProcs.gl.GetProgramInfoLog | ||||
| #define glGetProgramiv                    imgl3wProcs.gl.GetProgramiv | ||||
| #define glGetShaderInfoLog                imgl3wProcs.gl.GetShaderInfoLog | ||||
| #define glGetShaderiv                     imgl3wProcs.gl.GetShaderiv | ||||
| #define glGetString                       imgl3wProcs.gl.GetString | ||||
| #define glGetStringi                      imgl3wProcs.gl.GetStringi | ||||
| #define glGetUniformLocation              imgl3wProcs.gl.GetUniformLocation | ||||
| #define glGetVertexAttribPointerv         imgl3wProcs.gl.GetVertexAttribPointerv | ||||
| #define glGetVertexAttribiv               imgl3wProcs.gl.GetVertexAttribiv | ||||
| #define glIsEnabled                       imgl3wProcs.gl.IsEnabled | ||||
| #define glIsProgram                       imgl3wProcs.gl.IsProgram | ||||
| #define glLinkProgram                     imgl3wProcs.gl.LinkProgram | ||||
| #define glPixelStorei                     imgl3wProcs.gl.PixelStorei | ||||
| #define glPolygonMode                     imgl3wProcs.gl.PolygonMode | ||||
| #define glReadPixels                      imgl3wProcs.gl.ReadPixels | ||||
| #define glScissor                         imgl3wProcs.gl.Scissor | ||||
| #define glShaderSource                    imgl3wProcs.gl.ShaderSource | ||||
| #define glTexImage2D                      imgl3wProcs.gl.TexImage2D | ||||
| #define glTexParameteri                   imgl3wProcs.gl.TexParameteri | ||||
| #define glTexSubImage2D                   imgl3wProcs.gl.TexSubImage2D | ||||
| #define glUniform1i                       imgl3wProcs.gl.Uniform1i | ||||
| #define glUniformMatrix4fv                imgl3wProcs.gl.UniformMatrix4fv | ||||
| #define glUseProgram                      imgl3wProcs.gl.UseProgram | ||||
| #define glVertexAttribPointer             imgl3wProcs.gl.VertexAttribPointer | ||||
| #define glViewport                        imgl3wProcs.gl.Viewport | ||||
|  | ||||
| #ifdef __cplusplus | ||||
| } | ||||
| #endif | ||||
|  | ||||
| #endif | ||||
|  | ||||
| #ifdef IMGL3W_IMPL | ||||
| #ifdef __cplusplus | ||||
| extern "C" { | ||||
| #endif | ||||
|  | ||||
| #include <stdlib.h> | ||||
|  | ||||
| #define GL3W_ARRAY_SIZE(x)  (sizeof(x) / sizeof((x)[0])) | ||||
|  | ||||
| #if defined(_WIN32) | ||||
| #ifndef WIN32_LEAN_AND_MEAN | ||||
| #define WIN32_LEAN_AND_MEAN 1 | ||||
| #endif | ||||
| #include <windows.h> | ||||
|  | ||||
| static HMODULE libgl = NULL; | ||||
| typedef PROC(__stdcall* GL3WglGetProcAddr)(LPCSTR); | ||||
| static GL3WglGetProcAddr wgl_get_proc_address; | ||||
|  | ||||
| static int open_libgl(void) | ||||
| { | ||||
|     libgl = LoadLibraryA("opengl32.dll"); | ||||
|     if (!libgl) | ||||
|         return GL3W_ERROR_LIBRARY_OPEN; | ||||
|     wgl_get_proc_address = (GL3WglGetProcAddr)GetProcAddress(libgl, "wglGetProcAddress"); | ||||
|     return GL3W_OK; | ||||
| } | ||||
|  | ||||
| static void close_libgl(void) { FreeLibrary(libgl); libgl = NULL; } | ||||
| static GL3WglProc get_proc(const char *proc) | ||||
| { | ||||
|     GL3WglProc res; | ||||
|     res = (GL3WglProc)wgl_get_proc_address(proc); | ||||
|     if (!res) | ||||
|         res = (GL3WglProc)GetProcAddress(libgl, proc); | ||||
|     return res; | ||||
| } | ||||
| #elif defined(__APPLE__) | ||||
| #include <dlfcn.h> | ||||
|  | ||||
| static void *libgl = NULL; | ||||
| static int open_libgl(void) | ||||
| { | ||||
|     libgl = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY | RTLD_LOCAL); | ||||
|     if (!libgl) | ||||
|         return GL3W_ERROR_LIBRARY_OPEN; | ||||
|     return GL3W_OK; | ||||
| } | ||||
|  | ||||
| static void close_libgl(void) { dlclose(libgl); libgl = NULL; } | ||||
|  | ||||
| static GL3WglProc get_proc(const char *proc) | ||||
| { | ||||
|     GL3WglProc res; | ||||
|     *(void **)(&res) = dlsym(libgl, proc); | ||||
|     return res; | ||||
| } | ||||
| #else | ||||
| #include <dlfcn.h> | ||||
|  | ||||
| static void* libgl;  // OpenGL library | ||||
| static void* libglx;  // GLX library | ||||
| static void* libegl;  // EGL library | ||||
| static GL3WGetProcAddressProc gl_get_proc_address; | ||||
|  | ||||
| static void close_libgl(void) | ||||
| { | ||||
|     if (libgl) { | ||||
|         dlclose(libgl); | ||||
|         libgl = NULL; | ||||
|     } | ||||
|     if (libegl) { | ||||
|         dlclose(libegl); | ||||
|         libegl = NULL; | ||||
|     } | ||||
|     if (libglx) { | ||||
|         dlclose(libglx); | ||||
|         libglx = NULL; | ||||
|     } | ||||
| } | ||||
|  | ||||
| static int is_library_loaded(const char* name, void** lib) | ||||
| { | ||||
|     *lib = dlopen(name, RTLD_LAZY | RTLD_LOCAL | RTLD_NOLOAD); | ||||
|     return *lib != NULL; | ||||
| } | ||||
|  | ||||
| static int open_libs(void) | ||||
| { | ||||
|     // On Linux we have two APIs to get process addresses: EGL and GLX. | ||||
|     // EGL is supported under both X11 and Wayland, whereas GLX is X11-specific. | ||||
|  | ||||
|     libgl = NULL; | ||||
|     libegl = NULL; | ||||
|     libglx = NULL; | ||||
|  | ||||
|     // First check what's already loaded, the windowing library might have | ||||
|     // already loaded either EGL or GLX and we want to use the same one. | ||||
|  | ||||
|     if (is_library_loaded("libEGL.so.1", &libegl) || | ||||
|         is_library_loaded("libGLX.so.0", &libglx)) { | ||||
|         libgl = dlopen("libOpenGL.so.0", RTLD_LAZY | RTLD_LOCAL); | ||||
|         if (libgl) | ||||
|             return GL3W_OK; | ||||
|         else | ||||
|             close_libgl(); | ||||
|     } | ||||
|  | ||||
|     if (is_library_loaded("libGL.so", &libgl)) | ||||
|         return GL3W_OK; | ||||
|     if (is_library_loaded("libGL.so.1", &libgl)) | ||||
|         return GL3W_OK; | ||||
|     if (is_library_loaded("libGL.so.3", &libgl)) | ||||
|         return GL3W_OK; | ||||
|  | ||||
|     // Neither is already loaded, so we have to load one.  Try EGL first | ||||
|     // because it is supported under both X11 and Wayland. | ||||
|  | ||||
|     // Load OpenGL + EGL | ||||
|     libgl = dlopen("libOpenGL.so.0", RTLD_LAZY | RTLD_LOCAL); | ||||
|     libegl = dlopen("libEGL.so.1", RTLD_LAZY | RTLD_LOCAL); | ||||
|     if (libgl && libegl) | ||||
|         return GL3W_OK; | ||||
|     else | ||||
|         close_libgl(); | ||||
|  | ||||
|     // Fall back to legacy libGL, which includes GLX | ||||
|     // While most systems use libGL.so.1, NetBSD seems to use that libGL.so.3. See https://github.com/ocornut/imgui/issues/6983 | ||||
|     libgl = dlopen("libGL.so", RTLD_LAZY | RTLD_LOCAL); | ||||
|     if (!libgl) | ||||
|         libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_LOCAL); | ||||
|     if (!libgl) | ||||
|         libgl = dlopen("libGL.so.3", RTLD_LAZY | RTLD_LOCAL); | ||||
|  | ||||
|     if (libgl) | ||||
|         return GL3W_OK; | ||||
|  | ||||
|     return GL3W_ERROR_LIBRARY_OPEN; | ||||
| } | ||||
|  | ||||
| static int open_libgl(void) | ||||
| { | ||||
|     int res = open_libs(); | ||||
|     if (res) | ||||
|         return res; | ||||
|  | ||||
|     if (libegl) | ||||
|         *(void**)(&gl_get_proc_address) = dlsym(libegl, "eglGetProcAddress"); | ||||
|     else if (libglx) | ||||
|         *(void**)(&gl_get_proc_address) = dlsym(libglx, "glXGetProcAddressARB"); | ||||
|     else | ||||
|         *(void**)(&gl_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB"); | ||||
|  | ||||
|     if (!gl_get_proc_address) { | ||||
|         close_libgl(); | ||||
|         return GL3W_ERROR_LIBRARY_OPEN; | ||||
|     } | ||||
|  | ||||
|     return GL3W_OK; | ||||
| } | ||||
|  | ||||
| static GL3WglProc get_proc(const char* proc) | ||||
| { | ||||
|     GL3WglProc res = NULL; | ||||
|  | ||||
|     // Before EGL version 1.5, eglGetProcAddress doesn't support querying core | ||||
|     // functions and may return a dummy function if we try, so try to load the | ||||
|     // function from the GL library directly first. | ||||
|     if (libegl) | ||||
|         *(void**)(&res) = dlsym(libgl, proc); | ||||
|  | ||||
|     if (!res) | ||||
|         res = gl_get_proc_address(proc); | ||||
|  | ||||
|     if (!libegl && !res) | ||||
|         *(void**)(&res) = dlsym(libgl, proc); | ||||
|  | ||||
|     return res; | ||||
| } | ||||
| #endif | ||||
|  | ||||
| static struct { int major, minor; } version; | ||||
|  | ||||
| static int parse_version(void) | ||||
| { | ||||
|     if (!glGetIntegerv) | ||||
|         return GL3W_ERROR_INIT; | ||||
|     glGetIntegerv(GL_MAJOR_VERSION, &version.major); | ||||
|     glGetIntegerv(GL_MINOR_VERSION, &version.minor); | ||||
|     if (version.major == 0 && version.minor == 0) | ||||
|     { | ||||
|         // Query GL_VERSION in desktop GL 2.x, the string will start with "<major>.<minor>" | ||||
|         if (const char* gl_version = (const char*)glGetString(GL_VERSION)) | ||||
|             sscanf(gl_version, "%d.%d", &version.major, &version.minor); | ||||
|     } | ||||
|     if (version.major < 2) | ||||
|         return GL3W_ERROR_OPENGL_VERSION; | ||||
|     return GL3W_OK; | ||||
| } | ||||
|  | ||||
| static void load_procs(GL3WGetProcAddressProc proc); | ||||
|  | ||||
| int imgl3wInit(void) | ||||
| { | ||||
|     int res = open_libgl(); | ||||
|     if (res) | ||||
|         return res; | ||||
|     atexit(close_libgl); | ||||
|     return imgl3wInit2(get_proc); | ||||
| } | ||||
|  | ||||
| int imgl3wInit2(GL3WGetProcAddressProc proc) | ||||
| { | ||||
|     load_procs(proc); | ||||
|     return parse_version(); | ||||
| } | ||||
|  | ||||
| void imgl3wShutdown(void) | ||||
| { | ||||
|     close_libgl(); | ||||
| } | ||||
|  | ||||
| int imgl3wIsSupported(int major, int minor) | ||||
| { | ||||
|     if (major < 2) | ||||
|         return 0; | ||||
|     if (version.major == major) | ||||
|         return version.minor >= minor; | ||||
|     return version.major >= major; | ||||
| } | ||||
|  | ||||
| GL3WglProc imgl3wGetProcAddress(const char *proc) { return get_proc(proc); } | ||||
|  | ||||
| static const char *proc_names[] = { | ||||
|     "glActiveTexture", | ||||
|     "glAttachShader", | ||||
|     "glBindBuffer", | ||||
|     "glBindSampler", | ||||
|     "glBindTexture", | ||||
|     "glBindVertexArray", | ||||
|     "glBlendEquation", | ||||
|     "glBlendEquationSeparate", | ||||
|     "glBlendFuncSeparate", | ||||
|     "glBufferData", | ||||
|     "glBufferSubData", | ||||
|     "glClear", | ||||
|     "glClearColor", | ||||
|     "glCompileShader", | ||||
|     "glCreateProgram", | ||||
|     "glCreateShader", | ||||
|     "glDeleteBuffers", | ||||
|     "glDeleteProgram", | ||||
|     "glDeleteShader", | ||||
|     "glDeleteTextures", | ||||
|     "glDeleteVertexArrays", | ||||
|     "glDetachShader", | ||||
|     "glDisable", | ||||
|     "glDisableVertexAttribArray", | ||||
|     "glDrawElements", | ||||
|     "glDrawElementsBaseVertex", | ||||
|     "glEnable", | ||||
|     "glEnableVertexAttribArray", | ||||
|     "glFlush", | ||||
|     "glGenBuffers", | ||||
|     "glGenTextures", | ||||
|     "glGenVertexArrays", | ||||
|     "glGetAttribLocation", | ||||
|     "glGetError", | ||||
|     "glGetIntegerv", | ||||
|     "glGetProgramInfoLog", | ||||
|     "glGetProgramiv", | ||||
|     "glGetShaderInfoLog", | ||||
|     "glGetShaderiv", | ||||
|     "glGetString", | ||||
|     "glGetStringi", | ||||
|     "glGetUniformLocation", | ||||
|     "glGetVertexAttribPointerv", | ||||
|     "glGetVertexAttribiv", | ||||
|     "glIsEnabled", | ||||
|     "glIsProgram", | ||||
|     "glLinkProgram", | ||||
|     "glPixelStorei", | ||||
|     "glPolygonMode", | ||||
|     "glReadPixels", | ||||
|     "glScissor", | ||||
|     "glShaderSource", | ||||
|     "glTexImage2D", | ||||
|     "glTexParameteri", | ||||
|     "glTexSubImage2D", | ||||
|     "glUniform1i", | ||||
|     "glUniformMatrix4fv", | ||||
|     "glUseProgram", | ||||
|     "glVertexAttribPointer", | ||||
|     "glViewport", | ||||
| }; | ||||
|  | ||||
| GL3W_API union ImGL3WProcs imgl3wProcs; | ||||
|  | ||||
| static void load_procs(GL3WGetProcAddressProc proc) | ||||
| { | ||||
|     size_t i; | ||||
|     for (i = 0; i < GL3W_ARRAY_SIZE(proc_names); i++) | ||||
|         imgl3wProcs.ptr[i] = proc(proc_names[i]); | ||||
| } | ||||
|  | ||||
| #ifdef __cplusplus | ||||
| } | ||||
| #endif | ||||
| #endif | ||||
							
								
								
									
										32
									
								
								dep/imgui/build.py
									
									
									
									
									
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										32
									
								
								dep/imgui/build.py
									
									
									
									
									
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							| @@ -0,0 +1,32 @@ | ||||
| from build.c import cxxlibrary | ||||
| from build.pkg import package | ||||
|  | ||||
| package(name="libglfw", package="glfw3") | ||||
| package(name="libopengl", package="opengl") | ||||
|  | ||||
| cxxlibrary( | ||||
|     name="imgui", | ||||
|     srcs=[ | ||||
|         "./backends/imgui_impl_glfw.cpp", | ||||
|         "./backends/imgui_impl_glfw.h", | ||||
|         "./backends/imgui_impl_opengl3.cpp", | ||||
|         "./backends/imgui_impl_opengl3.h", | ||||
|         "./backends/imgui_impl_opengl3_loader.h", | ||||
|         "./imgui.cpp", | ||||
|         "./imgui_demo.cpp", | ||||
|         "./imgui_draw.cpp", | ||||
|         "./imgui_internal.h", | ||||
|         "./imgui_tables.cpp", | ||||
|         "./imgui_widgets.cpp", | ||||
|         "./imstb_rectpack.h", | ||||
|         "./imstb_textedit.h", | ||||
|         "./imstb_truetype.h", | ||||
|     ], | ||||
|     hdrs={ | ||||
|         "imconfig.h": "./imconfig.h", | ||||
|         "imgui.h": "./imgui.h", | ||||
|         "imgui_impl_glfw.h": "./backends/imgui_impl_glfw.h", | ||||
|         "imgui_impl_opengl3.h": "./backends/imgui_impl_opengl3.h", | ||||
|     }, | ||||
|     deps=[".+libglfw", ".+libopengl"], | ||||
| ) | ||||
							
								
								
									
										145
									
								
								dep/imgui/imconfig.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										145
									
								
								dep/imgui/imconfig.h
									
									
									
									
									
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							| @@ -0,0 +1,145 @@ | ||||
| //----------------------------------------------------------------------------- | ||||
| // DEAR IMGUI COMPILE-TIME OPTIONS | ||||
| // Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure. | ||||
| // You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions. | ||||
| //----------------------------------------------------------------------------- | ||||
| // A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it) | ||||
| // B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template. | ||||
| //----------------------------------------------------------------------------- | ||||
| // You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp | ||||
| // files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures. | ||||
| // Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts. | ||||
| // Call IMGUI_CHECKVERSION() from your .cpp file to verify that the data structures your files are using are matching the ones imgui.cpp is using. | ||||
| //----------------------------------------------------------------------------- | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
| //---- Define assertion handler. Defaults to calling assert(). | ||||
| // If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement. | ||||
| //#define IM_ASSERT(_EXPR)  MyAssert(_EXPR) | ||||
| //#define IM_ASSERT(_EXPR)  ((void)(_EXPR))     // Disable asserts | ||||
|  | ||||
| //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows | ||||
| // Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility. | ||||
| // - Windows DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions() | ||||
| //   for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details. | ||||
| //#define IMGUI_API __declspec(dllexport)                   // MSVC Windows: DLL export | ||||
| //#define IMGUI_API __declspec(dllimport)                   // MSVC Windows: DLL import | ||||
| //#define IMGUI_API __attribute__((visibility("default")))  // GCC/Clang: override visibility when set is hidden | ||||
|  | ||||
| //---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to clean your code of obsolete function/names. | ||||
| //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS | ||||
|  | ||||
| //---- Disable all of Dear ImGui or don't implement standard windows/tools. | ||||
| // It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp. | ||||
| //#define IMGUI_DISABLE                                     // Disable everything: all headers and source files will be empty. | ||||
| //#define IMGUI_DISABLE_DEMO_WINDOWS                        // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. | ||||
| //#define IMGUI_DISABLE_DEBUG_TOOLS                         // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowIDStackToolWindow() will be empty. | ||||
|  | ||||
| //---- Don't implement some functions to reduce linkage requirements. | ||||
| //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS   // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a) | ||||
| //#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS          // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW) | ||||
| //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS         // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a) | ||||
| //#define IMGUI_DISABLE_WIN32_FUNCTIONS                     // [Win32] Won't use and link with any Win32 function (clipboard, IME). | ||||
| //#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS      // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default). | ||||
| //#define IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS             // Don't implement default platform_io.Platform_OpenInShellFn() handler (Win32: ShellExecute(), require shell32.lib/.a, Mac/Linux: use system("")). | ||||
| //#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS            // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf) | ||||
| //#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS              // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself. | ||||
| //#define IMGUI_DISABLE_FILE_FUNCTIONS                      // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies) | ||||
| //#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS              // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function. | ||||
| //#define IMGUI_DISABLE_DEFAULT_ALLOCATORS                  // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions(). | ||||
| //#define IMGUI_DISABLE_DEFAULT_FONT                        // Disable default embedded font (ProggyClean.ttf), remove ~9.5 KB from output binary. AddFontDefault() will assert. | ||||
| //#define IMGUI_DISABLE_SSE                                 // Disable use of SSE intrinsics even if available | ||||
|  | ||||
| //---- Enable Test Engine / Automation features. | ||||
| //#define IMGUI_ENABLE_TEST_ENGINE                          // Enable imgui_test_engine hooks. Generally set automatically by include "imgui_te_config.h", see Test Engine for details. | ||||
|  | ||||
| //---- Include imgui_user.h at the end of imgui.h as a convenience | ||||
| // May be convenient for some users to only explicitly include vanilla imgui.h and have extra stuff included. | ||||
| //#define IMGUI_INCLUDE_IMGUI_USER_H | ||||
| //#define IMGUI_USER_H_FILENAME         "my_folder/my_imgui_user.h" | ||||
|  | ||||
| //---- Pack vertex colors as BGRA8 instead of RGBA8 (to avoid converting from one to another). Need dedicated backend support. | ||||
| //#define IMGUI_USE_BGRA_PACKED_COLOR | ||||
|  | ||||
| //---- Use legacy CRC32-adler tables (used before 1.91.6), in order to preserve old .ini data that you cannot afford to invalidate. | ||||
| //#define IMGUI_USE_LEGACY_CRC32_ADLER | ||||
|  | ||||
| //---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...) | ||||
| //#define IMGUI_USE_WCHAR32 | ||||
|  | ||||
| //---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version | ||||
| // By default the embedded implementations are declared static and not available outside of Dear ImGui sources files. | ||||
| //#define IMGUI_STB_TRUETYPE_FILENAME   "my_folder/stb_truetype.h" | ||||
| //#define IMGUI_STB_RECT_PACK_FILENAME  "my_folder/stb_rect_pack.h" | ||||
| //#define IMGUI_STB_SPRINTF_FILENAME    "my_folder/stb_sprintf.h"    // only used if IMGUI_USE_STB_SPRINTF is defined. | ||||
| //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION | ||||
| //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION | ||||
| //#define IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION                   // only disabled if IMGUI_USE_STB_SPRINTF is defined. | ||||
|  | ||||
| //---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined) | ||||
| // Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h. | ||||
| //#define IMGUI_USE_STB_SPRINTF | ||||
|  | ||||
| //---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui) | ||||
| // Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided). | ||||
| // On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'. | ||||
| //#define IMGUI_ENABLE_FREETYPE | ||||
|  | ||||
| //---- Use FreeType + plutosvg or lunasvg to render OpenType SVG fonts (SVGinOT) | ||||
| // Only works in combination with IMGUI_ENABLE_FREETYPE. | ||||
| // - plutosvg is currently easier to install, as e.g. it is part of vcpkg. It will support more fonts and may load them faster. See misc/freetype/README for instructions. | ||||
| // - Both require headers to be available in the include path + program to be linked with the library code (not provided). | ||||
| // - (note: lunasvg implementation is based on Freetype's rsvg-port.c which is licensed under CeCILL-C Free Software License Agreement) | ||||
| //#define IMGUI_ENABLE_FREETYPE_PLUTOSVG | ||||
| //#define IMGUI_ENABLE_FREETYPE_LUNASVG | ||||
|  | ||||
| //---- Use stb_truetype to build and rasterize the font atlas (default) | ||||
| // The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend. | ||||
| //#define IMGUI_ENABLE_STB_TRUETYPE | ||||
|  | ||||
| //---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4. | ||||
| // This will be inlined as part of ImVec2 and ImVec4 class declarations. | ||||
| /* | ||||
| #define IM_VEC2_CLASS_EXTRA                                                     \ | ||||
|         constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {}                   \ | ||||
|         operator MyVec2() const { return MyVec2(x,y); } | ||||
|  | ||||
| #define IM_VEC4_CLASS_EXTRA                                                     \ | ||||
|         constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {}   \ | ||||
|         operator MyVec4() const { return MyVec4(x,y,z,w); } | ||||
| */ | ||||
| //---- ...Or use Dear ImGui's own very basic math operators. | ||||
| //#define IMGUI_DEFINE_MATH_OPERATORS | ||||
|  | ||||
| //---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices. | ||||
| // Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices). | ||||
| // Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer. | ||||
| // Read about ImGuiBackendFlags_RendererHasVtxOffset for details. | ||||
| //#define ImDrawIdx unsigned int | ||||
|  | ||||
| //---- Override ImDrawCallback signature (will need to modify renderer backends accordingly) | ||||
| //struct ImDrawList; | ||||
| //struct ImDrawCmd; | ||||
| //typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data); | ||||
| //#define ImDrawCallback MyImDrawCallback | ||||
|  | ||||
| //---- Debug Tools: Macro to break in Debugger (we provide a default implementation of this in the codebase) | ||||
| // (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.) | ||||
| //#define IM_DEBUG_BREAK  IM_ASSERT(0) | ||||
| //#define IM_DEBUG_BREAK  __debugbreak() | ||||
|  | ||||
| //---- Debug Tools: Enable highlight ID conflicts _before_ hovering items. When io.ConfigDebugHighlightIdConflicts is set. | ||||
| // (THIS WILL SLOW DOWN DEAR IMGUI. Only use occasionally and disable after use) | ||||
| //#define IMGUI_DEBUG_HIGHLIGHT_ALL_ID_CONFLICTS | ||||
|  | ||||
| //---- Debug Tools: Enable slower asserts | ||||
| //#define IMGUI_DEBUG_PARANOID | ||||
|  | ||||
| //---- Tip: You can add extra functions within the ImGui:: namespace from anywhere (e.g. your own sources/header files) | ||||
| /* | ||||
| namespace ImGui | ||||
| { | ||||
|     void MyFunction(const char* name, MyMatrix44* mtx); | ||||
| } | ||||
| */ | ||||
							
								
								
									
										23757
									
								
								dep/imgui/imgui.cpp
									
									
									
									
									
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										23757
									
								
								dep/imgui/imgui.cpp
									
									
									
									
									
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										4396
									
								
								dep/imgui/imgui.h
									
									
									
									
									
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										4396
									
								
								dep/imgui/imgui.h
									
									
									
									
									
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										11146
									
								
								dep/imgui/imgui_demo.cpp
									
									
									
									
									
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								dep/imgui/imgui_demo.cpp
									
									
									
									
									
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										6331
									
								
								dep/imgui/imgui_draw.cpp
									
									
									
									
									
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										6331
									
								
								dep/imgui/imgui_draw.cpp
									
									
									
									
									
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							| @@ -0,0 +1,627 @@ | ||||
| // [DEAR IMGUI] | ||||
| // This is a slightly modified version of stb_rect_pack.h 1.01. | ||||
| // Grep for [DEAR IMGUI] to find the changes. | ||||
| //  | ||||
| // stb_rect_pack.h - v1.01 - public domain - rectangle packing | ||||
| // Sean Barrett 2014 | ||||
| // | ||||
| // Useful for e.g. packing rectangular textures into an atlas. | ||||
| // Does not do rotation. | ||||
| // | ||||
| // Before #including, | ||||
| // | ||||
| //    #define STB_RECT_PACK_IMPLEMENTATION | ||||
| // | ||||
| // in the file that you want to have the implementation. | ||||
| // | ||||
| // Not necessarily the awesomest packing method, but better than | ||||
| // the totally naive one in stb_truetype (which is primarily what | ||||
| // this is meant to replace). | ||||
| // | ||||
| // Has only had a few tests run, may have issues. | ||||
| // | ||||
| // More docs to come. | ||||
| // | ||||
| // No memory allocations; uses qsort() and assert() from stdlib. | ||||
| // Can override those by defining STBRP_SORT and STBRP_ASSERT. | ||||
| // | ||||
| // This library currently uses the Skyline Bottom-Left algorithm. | ||||
| // | ||||
| // Please note: better rectangle packers are welcome! Please | ||||
| // implement them to the same API, but with a different init | ||||
| // function. | ||||
| // | ||||
| // Credits | ||||
| // | ||||
| //  Library | ||||
| //    Sean Barrett | ||||
| //  Minor features | ||||
| //    Martins Mozeiko | ||||
| //    github:IntellectualKitty | ||||
| // | ||||
| //  Bugfixes / warning fixes | ||||
| //    Jeremy Jaussaud | ||||
| //    Fabian Giesen | ||||
| // | ||||
| // Version history: | ||||
| // | ||||
| //     1.01  (2021-07-11)  always use large rect mode, expose STBRP__MAXVAL in public section | ||||
| //     1.00  (2019-02-25)  avoid small space waste; gracefully fail too-wide rectangles | ||||
| //     0.99  (2019-02-07)  warning fixes | ||||
| //     0.11  (2017-03-03)  return packing success/fail result | ||||
| //     0.10  (2016-10-25)  remove cast-away-const to avoid warnings | ||||
| //     0.09  (2016-08-27)  fix compiler warnings | ||||
| //     0.08  (2015-09-13)  really fix bug with empty rects (w=0 or h=0) | ||||
| //     0.07  (2015-09-13)  fix bug with empty rects (w=0 or h=0) | ||||
| //     0.06  (2015-04-15)  added STBRP_SORT to allow replacing qsort | ||||
| //     0.05:  added STBRP_ASSERT to allow replacing assert | ||||
| //     0.04:  fixed minor bug in STBRP_LARGE_RECTS support | ||||
| //     0.01:  initial release | ||||
| // | ||||
| // LICENSE | ||||
| // | ||||
| //   See end of file for license information. | ||||
|  | ||||
| ////////////////////////////////////////////////////////////////////////////// | ||||
| // | ||||
| //       INCLUDE SECTION | ||||
| // | ||||
|  | ||||
| #ifndef STB_INCLUDE_STB_RECT_PACK_H | ||||
| #define STB_INCLUDE_STB_RECT_PACK_H | ||||
|  | ||||
| #define STB_RECT_PACK_VERSION  1 | ||||
|  | ||||
| #ifdef STBRP_STATIC | ||||
| #define STBRP_DEF static | ||||
| #else | ||||
| #define STBRP_DEF extern | ||||
| #endif | ||||
|  | ||||
| #ifdef __cplusplus | ||||
| extern "C" { | ||||
| #endif | ||||
|  | ||||
| typedef struct stbrp_context stbrp_context; | ||||
| typedef struct stbrp_node    stbrp_node; | ||||
| typedef struct stbrp_rect    stbrp_rect; | ||||
|  | ||||
| typedef int            stbrp_coord; | ||||
|  | ||||
| #define STBRP__MAXVAL  0x7fffffff | ||||
| // Mostly for internal use, but this is the maximum supported coordinate value. | ||||
|  | ||||
| STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects); | ||||
| // Assign packed locations to rectangles. The rectangles are of type | ||||
| // 'stbrp_rect' defined below, stored in the array 'rects', and there | ||||
| // are 'num_rects' many of them. | ||||
| // | ||||
| // Rectangles which are successfully packed have the 'was_packed' flag | ||||
| // set to a non-zero value and 'x' and 'y' store the minimum location | ||||
| // on each axis (i.e. bottom-left in cartesian coordinates, top-left | ||||
| // if you imagine y increasing downwards). Rectangles which do not fit | ||||
| // have the 'was_packed' flag set to 0. | ||||
| // | ||||
| // You should not try to access the 'rects' array from another thread | ||||
| // while this function is running, as the function temporarily reorders | ||||
| // the array while it executes. | ||||
| // | ||||
| // To pack into another rectangle, you need to call stbrp_init_target | ||||
| // again. To continue packing into the same rectangle, you can call | ||||
| // this function again. Calling this multiple times with multiple rect | ||||
| // arrays will probably produce worse packing results than calling it | ||||
| // a single time with the full rectangle array, but the option is | ||||
| // available. | ||||
| // | ||||
| // The function returns 1 if all of the rectangles were successfully | ||||
| // packed and 0 otherwise. | ||||
|  | ||||
| struct stbrp_rect | ||||
| { | ||||
|    // reserved for your use: | ||||
|    int            id; | ||||
|  | ||||
|    // input: | ||||
|    stbrp_coord    w, h; | ||||
|  | ||||
|    // output: | ||||
|    stbrp_coord    x, y; | ||||
|    int            was_packed;  // non-zero if valid packing | ||||
|  | ||||
| }; // 16 bytes, nominally | ||||
|  | ||||
|  | ||||
| STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes); | ||||
| // Initialize a rectangle packer to: | ||||
| //    pack a rectangle that is 'width' by 'height' in dimensions | ||||
| //    using temporary storage provided by the array 'nodes', which is 'num_nodes' long | ||||
| // | ||||
| // You must call this function every time you start packing into a new target. | ||||
| // | ||||
| // There is no "shutdown" function. The 'nodes' memory must stay valid for | ||||
| // the following stbrp_pack_rects() call (or calls), but can be freed after | ||||
| // the call (or calls) finish. | ||||
| // | ||||
| // Note: to guarantee best results, either: | ||||
| //       1. make sure 'num_nodes' >= 'width' | ||||
| //   or  2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1' | ||||
| // | ||||
| // If you don't do either of the above things, widths will be quantized to multiples | ||||
| // of small integers to guarantee the algorithm doesn't run out of temporary storage. | ||||
| // | ||||
| // If you do #2, then the non-quantized algorithm will be used, but the algorithm | ||||
| // may run out of temporary storage and be unable to pack some rectangles. | ||||
|  | ||||
| STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem); | ||||
| // Optionally call this function after init but before doing any packing to | ||||
| // change the handling of the out-of-temp-memory scenario, described above. | ||||
| // If you call init again, this will be reset to the default (false). | ||||
|  | ||||
|  | ||||
| STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic); | ||||
| // Optionally select which packing heuristic the library should use. Different | ||||
| // heuristics will produce better/worse results for different data sets. | ||||
| // If you call init again, this will be reset to the default. | ||||
|  | ||||
| enum | ||||
| { | ||||
|    STBRP_HEURISTIC_Skyline_default=0, | ||||
|    STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default, | ||||
|    STBRP_HEURISTIC_Skyline_BF_sortHeight | ||||
| }; | ||||
|  | ||||
|  | ||||
| ////////////////////////////////////////////////////////////////////////////// | ||||
| // | ||||
| // the details of the following structures don't matter to you, but they must | ||||
| // be visible so you can handle the memory allocations for them | ||||
|  | ||||
| struct stbrp_node | ||||
| { | ||||
|    stbrp_coord  x,y; | ||||
|    stbrp_node  *next; | ||||
| }; | ||||
|  | ||||
| struct stbrp_context | ||||
| { | ||||
|    int width; | ||||
|    int height; | ||||
|    int align; | ||||
|    int init_mode; | ||||
|    int heuristic; | ||||
|    int num_nodes; | ||||
|    stbrp_node *active_head; | ||||
|    stbrp_node *free_head; | ||||
|    stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2' | ||||
| }; | ||||
|  | ||||
| #ifdef __cplusplus | ||||
| } | ||||
| #endif | ||||
|  | ||||
| #endif | ||||
|  | ||||
| ////////////////////////////////////////////////////////////////////////////// | ||||
| // | ||||
| //     IMPLEMENTATION SECTION | ||||
| // | ||||
|  | ||||
| #ifdef STB_RECT_PACK_IMPLEMENTATION | ||||
| #ifndef STBRP_SORT | ||||
| #include <stdlib.h> | ||||
| #define STBRP_SORT qsort | ||||
| #endif | ||||
|  | ||||
| #ifndef STBRP_ASSERT | ||||
| #include <assert.h> | ||||
| #define STBRP_ASSERT assert | ||||
| #endif | ||||
|  | ||||
| #ifdef _MSC_VER | ||||
| #define STBRP__NOTUSED(v)  (void)(v) | ||||
| #define STBRP__CDECL       __cdecl | ||||
| #else | ||||
| #define STBRP__NOTUSED(v)  (void)sizeof(v) | ||||
| #define STBRP__CDECL | ||||
| #endif | ||||
|  | ||||
| enum | ||||
| { | ||||
|    STBRP__INIT_skyline = 1 | ||||
| }; | ||||
|  | ||||
| STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic) | ||||
| { | ||||
|    switch (context->init_mode) { | ||||
|       case STBRP__INIT_skyline: | ||||
|          STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight); | ||||
|          context->heuristic = heuristic; | ||||
|          break; | ||||
|       default: | ||||
|          STBRP_ASSERT(0); | ||||
|    } | ||||
| } | ||||
|  | ||||
| STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem) | ||||
| { | ||||
|    if (allow_out_of_mem) | ||||
|       // if it's ok to run out of memory, then don't bother aligning them; | ||||
|       // this gives better packing, but may fail due to OOM (even though | ||||
|       // the rectangles easily fit). @TODO a smarter approach would be to only | ||||
|       // quantize once we've hit OOM, then we could get rid of this parameter. | ||||
|       context->align = 1; | ||||
|    else { | ||||
|       // if it's not ok to run out of memory, then quantize the widths | ||||
|       // so that num_nodes is always enough nodes. | ||||
|       // | ||||
|       // I.e. num_nodes * align >= width | ||||
|       //                  align >= width / num_nodes | ||||
|       //                  align = ceil(width/num_nodes) | ||||
|  | ||||
|       context->align = (context->width + context->num_nodes-1) / context->num_nodes; | ||||
|    } | ||||
| } | ||||
|  | ||||
| STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes) | ||||
| { | ||||
|    int i; | ||||
|  | ||||
|    for (i=0; i < num_nodes-1; ++i) | ||||
|       nodes[i].next = &nodes[i+1]; | ||||
|    nodes[i].next = NULL; | ||||
|    context->init_mode = STBRP__INIT_skyline; | ||||
|    context->heuristic = STBRP_HEURISTIC_Skyline_default; | ||||
|    context->free_head = &nodes[0]; | ||||
|    context->active_head = &context->extra[0]; | ||||
|    context->width = width; | ||||
|    context->height = height; | ||||
|    context->num_nodes = num_nodes; | ||||
|    stbrp_setup_allow_out_of_mem(context, 0); | ||||
|  | ||||
|    // node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly) | ||||
|    context->extra[0].x = 0; | ||||
|    context->extra[0].y = 0; | ||||
|    context->extra[0].next = &context->extra[1]; | ||||
|    context->extra[1].x = (stbrp_coord) width; | ||||
|    context->extra[1].y = (1<<30); | ||||
|    context->extra[1].next = NULL; | ||||
| } | ||||
|  | ||||
| // find minimum y position if it starts at x1 | ||||
| static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste) | ||||
| { | ||||
|    stbrp_node *node = first; | ||||
|    int x1 = x0 + width; | ||||
|    int min_y, visited_width, waste_area; | ||||
|  | ||||
|    STBRP__NOTUSED(c); | ||||
|  | ||||
|    STBRP_ASSERT(first->x <= x0); | ||||
|  | ||||
|    #if 0 | ||||
|    // skip in case we're past the node | ||||
|    while (node->next->x <= x0) | ||||
|       ++node; | ||||
|    #else | ||||
|    STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency | ||||
|    #endif | ||||
|  | ||||
|    STBRP_ASSERT(node->x <= x0); | ||||
|  | ||||
|    min_y = 0; | ||||
|    waste_area = 0; | ||||
|    visited_width = 0; | ||||
|    while (node->x < x1) { | ||||
|       if (node->y > min_y) { | ||||
|          // raise min_y higher. | ||||
|          // we've accounted for all waste up to min_y, | ||||
|          // but we'll now add more waste for everything we've visted | ||||
|          waste_area += visited_width * (node->y - min_y); | ||||
|          min_y = node->y; | ||||
|          // the first time through, visited_width might be reduced | ||||
|          if (node->x < x0) | ||||
|             visited_width += node->next->x - x0; | ||||
|          else | ||||
|             visited_width += node->next->x - node->x; | ||||
|       } else { | ||||
|          // add waste area | ||||
|          int under_width = node->next->x - node->x; | ||||
|          if (under_width + visited_width > width) | ||||
|             under_width = width - visited_width; | ||||
|          waste_area += under_width * (min_y - node->y); | ||||
|          visited_width += under_width; | ||||
|       } | ||||
|       node = node->next; | ||||
|    } | ||||
|  | ||||
|    *pwaste = waste_area; | ||||
|    return min_y; | ||||
| } | ||||
|  | ||||
| typedef struct | ||||
| { | ||||
|    int x,y; | ||||
|    stbrp_node **prev_link; | ||||
| } stbrp__findresult; | ||||
|  | ||||
| static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height) | ||||
| { | ||||
|    int best_waste = (1<<30), best_x, best_y = (1 << 30); | ||||
|    stbrp__findresult fr; | ||||
|    stbrp_node **prev, *node, *tail, **best = NULL; | ||||
|  | ||||
|    // align to multiple of c->align | ||||
|    width = (width + c->align - 1); | ||||
|    width -= width % c->align; | ||||
|    STBRP_ASSERT(width % c->align == 0); | ||||
|  | ||||
|    // if it can't possibly fit, bail immediately | ||||
|    if (width > c->width || height > c->height) { | ||||
|       fr.prev_link = NULL; | ||||
|       fr.x = fr.y = 0; | ||||
|       return fr; | ||||
|    } | ||||
|  | ||||
|    node = c->active_head; | ||||
|    prev = &c->active_head; | ||||
|    while (node->x + width <= c->width) { | ||||
|       int y,waste; | ||||
|       y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste); | ||||
|       if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL | ||||
|          // bottom left | ||||
|          if (y < best_y) { | ||||
|             best_y = y; | ||||
|             best = prev; | ||||
|          } | ||||
|       } else { | ||||
|          // best-fit | ||||
|          if (y + height <= c->height) { | ||||
|             // can only use it if it first vertically | ||||
|             if (y < best_y || (y == best_y && waste < best_waste)) { | ||||
|                best_y = y; | ||||
|                best_waste = waste; | ||||
|                best = prev; | ||||
|             } | ||||
|          } | ||||
|       } | ||||
|       prev = &node->next; | ||||
|       node = node->next; | ||||
|    } | ||||
|  | ||||
|    best_x = (best == NULL) ? 0 : (*best)->x; | ||||
|  | ||||
|    // if doing best-fit (BF), we also have to try aligning right edge to each node position | ||||
|    // | ||||
|    // e.g, if fitting | ||||
|    // | ||||
|    //     ____________________ | ||||
|    //    |____________________| | ||||
|    // | ||||
|    //            into | ||||
|    // | ||||
|    //   |                         | | ||||
|    //   |             ____________| | ||||
|    //   |____________| | ||||
|    // | ||||
|    // then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned | ||||
|    // | ||||
|    // This makes BF take about 2x the time | ||||
|  | ||||
|    if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) { | ||||
|       tail = c->active_head; | ||||
|       node = c->active_head; | ||||
|       prev = &c->active_head; | ||||
|       // find first node that's admissible | ||||
|       while (tail->x < width) | ||||
|          tail = tail->next; | ||||
|       while (tail) { | ||||
|          int xpos = tail->x - width; | ||||
|          int y,waste; | ||||
|          STBRP_ASSERT(xpos >= 0); | ||||
|          // find the left position that matches this | ||||
|          while (node->next->x <= xpos) { | ||||
|             prev = &node->next; | ||||
|             node = node->next; | ||||
|          } | ||||
|          STBRP_ASSERT(node->next->x > xpos && node->x <= xpos); | ||||
|          y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste); | ||||
|          if (y + height <= c->height) { | ||||
|             if (y <= best_y) { | ||||
|                if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) { | ||||
|                   best_x = xpos; | ||||
|                   //STBRP_ASSERT(y <= best_y); [DEAR IMGUI] | ||||
|                   best_y = y; | ||||
|                   best_waste = waste; | ||||
|                   best = prev; | ||||
|                } | ||||
|             } | ||||
|          } | ||||
|          tail = tail->next; | ||||
|       } | ||||
|    } | ||||
|  | ||||
|    fr.prev_link = best; | ||||
|    fr.x = best_x; | ||||
|    fr.y = best_y; | ||||
|    return fr; | ||||
| } | ||||
|  | ||||
| static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height) | ||||
| { | ||||
|    // find best position according to heuristic | ||||
|    stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height); | ||||
|    stbrp_node *node, *cur; | ||||
|  | ||||
|    // bail if: | ||||
|    //    1. it failed | ||||
|    //    2. the best node doesn't fit (we don't always check this) | ||||
|    //    3. we're out of memory | ||||
|    if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) { | ||||
|       res.prev_link = NULL; | ||||
|       return res; | ||||
|    } | ||||
|  | ||||
|    // on success, create new node | ||||
|    node = context->free_head; | ||||
|    node->x = (stbrp_coord) res.x; | ||||
|    node->y = (stbrp_coord) (res.y + height); | ||||
|  | ||||
|    context->free_head = node->next; | ||||
|  | ||||
|    // insert the new node into the right starting point, and | ||||
|    // let 'cur' point to the remaining nodes needing to be | ||||
|    // stiched back in | ||||
|  | ||||
|    cur = *res.prev_link; | ||||
|    if (cur->x < res.x) { | ||||
|       // preserve the existing one, so start testing with the next one | ||||
|       stbrp_node *next = cur->next; | ||||
|       cur->next = node; | ||||
|       cur = next; | ||||
|    } else { | ||||
|       *res.prev_link = node; | ||||
|    } | ||||
|  | ||||
|    // from here, traverse cur and free the nodes, until we get to one | ||||
|    // that shouldn't be freed | ||||
|    while (cur->next && cur->next->x <= res.x + width) { | ||||
|       stbrp_node *next = cur->next; | ||||
|       // move the current node to the free list | ||||
|       cur->next = context->free_head; | ||||
|       context->free_head = cur; | ||||
|       cur = next; | ||||
|    } | ||||
|  | ||||
|    // stitch the list back in | ||||
|    node->next = cur; | ||||
|  | ||||
|    if (cur->x < res.x + width) | ||||
|       cur->x = (stbrp_coord) (res.x + width); | ||||
|  | ||||
| #ifdef _DEBUG | ||||
|    cur = context->active_head; | ||||
|    while (cur->x < context->width) { | ||||
|       STBRP_ASSERT(cur->x < cur->next->x); | ||||
|       cur = cur->next; | ||||
|    } | ||||
|    STBRP_ASSERT(cur->next == NULL); | ||||
|  | ||||
|    { | ||||
|       int count=0; | ||||
|       cur = context->active_head; | ||||
|       while (cur) { | ||||
|          cur = cur->next; | ||||
|          ++count; | ||||
|       } | ||||
|       cur = context->free_head; | ||||
|       while (cur) { | ||||
|          cur = cur->next; | ||||
|          ++count; | ||||
|       } | ||||
|       STBRP_ASSERT(count == context->num_nodes+2); | ||||
|    } | ||||
| #endif | ||||
|  | ||||
|    return res; | ||||
| } | ||||
|  | ||||
| static int STBRP__CDECL rect_height_compare(const void *a, const void *b) | ||||
| { | ||||
|    const stbrp_rect *p = (const stbrp_rect *) a; | ||||
|    const stbrp_rect *q = (const stbrp_rect *) b; | ||||
|    if (p->h > q->h) | ||||
|       return -1; | ||||
|    if (p->h < q->h) | ||||
|       return  1; | ||||
|    return (p->w > q->w) ? -1 : (p->w < q->w); | ||||
| } | ||||
|  | ||||
| static int STBRP__CDECL rect_original_order(const void *a, const void *b) | ||||
| { | ||||
|    const stbrp_rect *p = (const stbrp_rect *) a; | ||||
|    const stbrp_rect *q = (const stbrp_rect *) b; | ||||
|    return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed); | ||||
| } | ||||
|  | ||||
| STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects) | ||||
| { | ||||
|    int i, all_rects_packed = 1; | ||||
|  | ||||
|    // we use the 'was_packed' field internally to allow sorting/unsorting | ||||
|    for (i=0; i < num_rects; ++i) { | ||||
|       rects[i].was_packed = i; | ||||
|    } | ||||
|  | ||||
|    // sort according to heuristic | ||||
|    STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare); | ||||
|  | ||||
|    for (i=0; i < num_rects; ++i) { | ||||
|       if (rects[i].w == 0 || rects[i].h == 0) { | ||||
|          rects[i].x = rects[i].y = 0;  // empty rect needs no space | ||||
|       } else { | ||||
|          stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h); | ||||
|          if (fr.prev_link) { | ||||
|             rects[i].x = (stbrp_coord) fr.x; | ||||
|             rects[i].y = (stbrp_coord) fr.y; | ||||
|          } else { | ||||
|             rects[i].x = rects[i].y = STBRP__MAXVAL; | ||||
|          } | ||||
|       } | ||||
|    } | ||||
|  | ||||
|    // unsort | ||||
|    STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order); | ||||
|  | ||||
|    // set was_packed flags and all_rects_packed status | ||||
|    for (i=0; i < num_rects; ++i) { | ||||
|       rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL); | ||||
|       if (!rects[i].was_packed) | ||||
|          all_rects_packed = 0; | ||||
|    } | ||||
|  | ||||
|    // return the all_rects_packed status | ||||
|    return all_rects_packed; | ||||
| } | ||||
| #endif | ||||
|  | ||||
| /* | ||||
| ------------------------------------------------------------------------------ | ||||
| This software is available under 2 licenses -- choose whichever you prefer. | ||||
| ------------------------------------------------------------------------------ | ||||
| ALTERNATIVE A - MIT License | ||||
| Copyright (c) 2017 Sean Barrett | ||||
| Permission is hereby granted, free of charge, to any person obtaining a copy of | ||||
| this software and associated documentation files (the "Software"), to deal in | ||||
| the Software without restriction, including without limitation the rights to | ||||
| use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies | ||||
| of the Software, and to permit persons to whom the Software is furnished to do | ||||
| so, subject to the following conditions: | ||||
| The above copyright notice and this permission notice shall be included in all | ||||
| copies or substantial portions of the Software. | ||||
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||||
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||||
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||||
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||||
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||||
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||||
| SOFTWARE. | ||||
| ------------------------------------------------------------------------------ | ||||
| ALTERNATIVE B - Public Domain (www.unlicense.org) | ||||
| This is free and unencumbered software released into the public domain. | ||||
| Anyone is free to copy, modify, publish, use, compile, sell, or distribute this | ||||
| software, either in source code form or as a compiled binary, for any purpose, | ||||
| commercial or non-commercial, and by any means. | ||||
| In jurisdictions that recognize copyright laws, the author or authors of this | ||||
| software dedicate any and all copyright interest in the software to the public | ||||
| domain. We make this dedication for the benefit of the public at large and to | ||||
| the detriment of our heirs and successors. We intend this dedication to be an | ||||
| overt act of relinquishment in perpetuity of all present and future rights to | ||||
| this software under copyright law. | ||||
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||||
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||||
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||||
| AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN | ||||
| ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION | ||||
| WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||||
| ------------------------------------------------------------------------------ | ||||
| */ | ||||
							
								
								
									
										1488
									
								
								dep/imgui/imstb_textedit.h
									
									
									
									
									
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								dep/imgui/imstb_textedit.h
									
									
									
									
									
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										5085
									
								
								dep/imgui/imstb_truetype.h
									
									
									
									
									
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										5085
									
								
								dep/imgui/imstb_truetype.h
									
									
									
									
									
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							| @@ -204,18 +204,18 @@ install some support packages. | ||||
|   - For Linux with Ubuntu/Debian: | ||||
| 	`libusb-1.0-0-dev`, `libsqlite3-dev`, `zlib1g-dev`, | ||||
| 	`libudev-dev`, `protobuf-compiler`, `libwxgtk3.0-gtk3-dev`, | ||||
| 	`libfmt-dev`, `python3`. `ninja-build` | ||||
| 	`libfmt-dev`, `python3`. | ||||
|   - For Linux with Fedora/Red Hat: | ||||
|     `git`, `make`, `gcc`, `gcc-c++`, `xxd`, `protobuf-compiler`, | ||||
|     `protobuf-devel`, `fmt-devel`, `systemd-devel`, `wxGTK3-devel`, | ||||
|     `libsqlite3x-devel`, `ninja-build` | ||||
|     `libsqlite3x-devel` | ||||
|   - For OSX with Homebrew: `libusb`, `pkg-config`, `sqlite`, | ||||
|     `protobuf`, `truncate`, `wxwidgets`, `fmt`. `ninja` | ||||
|     `protobuf`, `truncate`, `wxwidgets`, `fmt`. | ||||
|   - For Windows with WSL: `protobuf-c-compiler` `protobuf-devel` `fmt-devel` | ||||
|   `systemd-devel` `sqlite-devel` `wxGTK-devel` `mingw32-gcc` `mingw32-gcc-c++` | ||||
|   `mingw32-zlib-static` `mingw32-protobuf-static` `mingw32-sqlite-static` | ||||
|   `mingw32-wxWidgets3-static` `mingw32-libpng-static` `mingw32-libjpeg-static` | ||||
|   `mingw32-libtiff-static` `mingw32-nsis png2ico` `ninja-build` | ||||
|   `mingw32-libtiff-static` `mingw32-nsis png2ico` | ||||
|  | ||||
| These lists are not necessarily exhaustive --- please [get in | ||||
| touch](https://github.com/davidgiven/fluxengine/issues/new) if I've missed | ||||
|   | ||||
| @@ -4,72 +4,11 @@ | ||||
| #include <fstream> | ||||
| #include "fmt/format.h" | ||||
| #include "lib/core/globals.h" | ||||
| #include "lib/core/logger.h" | ||||
| #include "tests/testproto.pb.h" | ||||
| #include "lib/config/config.pb.h" | ||||
| #include <sstream> | ||||
| #include <locale> | ||||
|  | ||||
| void renderLogMessage( | ||||
|     LogRenderer& r, std::shared_ptr<const BeginSpeedOperationLogMessage> m) | ||||
| { | ||||
| } | ||||
|  | ||||
| void renderLogMessage( | ||||
|     LogRenderer& r, std::shared_ptr<const EndSpeedOperationLogMessage> m) | ||||
| { | ||||
| } | ||||
|  | ||||
| void renderLogMessage( | ||||
|     LogRenderer& r, std::shared_ptr<const BeginWriteOperationLogMessage> m) | ||||
| { | ||||
| } | ||||
|  | ||||
| void renderLogMessage( | ||||
|     LogRenderer& r, std::shared_ptr<const EndWriteOperationLogMessage> m) | ||||
| { | ||||
| } | ||||
|  | ||||
| void renderLogMessage( | ||||
|     LogRenderer& r, std::shared_ptr<const BeginReadOperationLogMessage> m) | ||||
| { | ||||
| } | ||||
|  | ||||
| void renderLogMessage( | ||||
|     LogRenderer& r, std::shared_ptr<const EndReadOperationLogMessage> m) | ||||
| { | ||||
| } | ||||
|  | ||||
| void renderLogMessage( | ||||
|     LogRenderer& r, std::shared_ptr<const TrackReadLogMessage> m) | ||||
| { | ||||
| } | ||||
|  | ||||
| void renderLogMessage( | ||||
|     LogRenderer& r, std::shared_ptr<const DiskReadLogMessage> m) | ||||
| { | ||||
| } | ||||
|  | ||||
| void renderLogMessage( | ||||
|     LogRenderer& r, std::shared_ptr<const BeginOperationLogMessage> m) | ||||
| { | ||||
| } | ||||
|  | ||||
| void renderLogMessage( | ||||
|     LogRenderer& r, std::shared_ptr<const EndOperationLogMessage> m) | ||||
| { | ||||
| } | ||||
|  | ||||
| void renderLogMessage( | ||||
|     LogRenderer& r, std::shared_ptr<const OperationProgressLogMessage> m) | ||||
| { | ||||
| } | ||||
|  | ||||
| void renderLogMessage( | ||||
|     LogRenderer& r, std::shared_ptr<const OptionLogMessage> m) | ||||
| { | ||||
| } | ||||
|  | ||||
| const std::string protoname = STRINGIFY(PROTO); | ||||
|  | ||||
| static uint32_t readu8(std::string::iterator& it, std::string::iterator end) | ||||
|   | ||||
| @@ -12,10 +12,8 @@ of a whole generation of Estonian IT professionals. | ||||
|  | ||||
| The system uses dual 5.25 inch ИЗОТ ЕС5323 (IZOT ES5323) | ||||
| diskette drive with regular MFM encoded DSDD. The disks have | ||||
| a sector skew factor 2 and tracks are written on one side of | ||||
| the floppy until it is full and then continued on the other | ||||
| side, starting from the outside of the disk again. This differs | ||||
| from the most common alternating sides method and somewhat | ||||
| a sector skew factor 2 and tracks start from outside of the | ||||
| diskette _for both sides_, which is a combination that somewhat | ||||
| complicates reading CP/M filesystem content with common tools. | ||||
|  | ||||
| Mostly 800kB (786kB) DSDD disks were used, but there are also | ||||
| @@ -23,8 +21,8 @@ Mostly 800kB (786kB) DSDD disks were used, but there are also | ||||
|  | ||||
| ## References (all in Estonian) | ||||
|  | ||||
|   - [How to read/write Juku disk images?](https://j3k.infoaed.ee/kettad/) | ||||
|   - [List of recovered Juku software](https://j3k.infoaed.ee/tarkvara-kataloog/) | ||||
|   - [How to read the content of Juku disks?](https://github.com/infoaed/juku3000/blob/master/docs/kettad.md) | ||||
|   - [List of recovered Juku software](https://github.com/infoaed/juku3000/blob/master/docs/tarkvara-kataloog.md) | ||||
|   - [System disks for E5104](https://elektroonikamuuseum.ee/juku_arvuti_tarkvara.html) | ||||
| >>> | ||||
|  | ||||
|   | ||||
| @@ -1,19 +1,25 @@ | ||||
| from build.ab import simplerule, G | ||||
| from build.c import cxxprogram | ||||
| from build.utils import shell, does_command_exist | ||||
| from build.utils import shell | ||||
| from glob import glob | ||||
| import config | ||||
| import shutil | ||||
| import subprocess | ||||
|  | ||||
| G.setdefault("WX_CONFIG", "wx-config") | ||||
| assert does_command_exist(G.WX_CONFIG), "Required binary 'wx-config' not found" | ||||
| assert shutil.which(G.WX_CONFIG), "Required binary 'wx-config' not found" | ||||
|  | ||||
| G.setdefault( | ||||
|     "WX_CFLAGS", | ||||
|     shell(f"{G.WX_CONFIG} --cxxflags base adv aui richtext core"), | ||||
|     shell( | ||||
|         [G.WX_CONFIG, "--cxxflags", "base", "adv", "aui", "richtext", "core"] | ||||
|     ), | ||||
| ) | ||||
| G.setdefault( | ||||
|     "WX_LDFLAGS", | ||||
|     shell(f"{G.WX_CONFIG} --libs base adv aui richtext core"), | ||||
|     shell( | ||||
|         [G.WX_CONFIG, "--libs", "base", "adv", "aui", "richtext", "core"] | ||||
|     ) | ||||
| ) | ||||
|  | ||||
| extrasrcs = ["./layout.cpp"] | ||||
|   | ||||
							
								
								
									
										31
									
								
								src/gui2/build.py
									
									
									
									
									
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										31
									
								
								src/gui2/build.py
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,31 @@ | ||||
| from build.ab import emit, simplerule | ||||
| from build.c import cxxprogram | ||||
| from glob import glob | ||||
| import config | ||||
|  | ||||
| cxxprogram( | ||||
|     name="gui2", | ||||
|     srcs=glob("src/gui2/*.cc") + glob("src/gui2/*.h"), | ||||
|     cflags=[], | ||||
|     ldflags=[], | ||||
|     deps=[ | ||||
|         "lib/external+fl2_proto_lib", | ||||
|         "+protocol", | ||||
|         "dep/adflib", | ||||
|         "dep/fatfs", | ||||
|         "dep/hfsutils", | ||||
|         "dep/libusbp", | ||||
|         "dep/imgui", | ||||
|         "extras+icons", | ||||
|         "lib/core", | ||||
|         "lib/data", | ||||
|         "lib/vfs", | ||||
|         "lib/config", | ||||
|         "arch", | ||||
|         "src/formats", | ||||
|         "src/gui/drivetypes", | ||||
|         "+z_lib", | ||||
|         "+fmt_lib", | ||||
|         "+protobuf_lib", | ||||
|     ], | ||||
| ) | ||||
							
								
								
									
										28
									
								
								src/gui2/globals.h
									
									
									
									
									
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										28
									
								
								src/gui2/globals.h
									
									
									
									
									
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							| @@ -0,0 +1,28 @@ | ||||
| #pragma once | ||||
|  | ||||
| #include "lib/core/globals.h" | ||||
| #include <semaphore> | ||||
|  | ||||
| typedef std::function<void(void)> CB; | ||||
|  | ||||
| extern void runOnAppThread(CB cb); | ||||
| extern void runOnUiThread(CB cb); | ||||
|  | ||||
| template <typename T> | ||||
| T runOnUiThread(std::function<void(T)> cb) | ||||
| { | ||||
|     T result; | ||||
|     std::binary_semaphore sem; | ||||
|     runOnUiThread( | ||||
|         [&]() | ||||
|         { | ||||
|             result = cb(); | ||||
|             sem.release(); | ||||
|         }); | ||||
|     sem.acquire(); | ||||
|     return result; | ||||
| } | ||||
|  | ||||
| extern void guiInit(); | ||||
| extern void guiLoop(CB each); | ||||
| extern void guiShutdown(); | ||||
							
								
								
									
										178
									
								
								src/gui2/gui.cc
									
									
									
									
									
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										178
									
								
								src/gui2/gui.cc
									
									
									
									
									
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							| @@ -0,0 +1,178 @@ | ||||
| #include "globals.h" | ||||
| #include "imgui.h" | ||||
| #include "imgui_impl_glfw.h" | ||||
| #include "imgui_impl_opengl3.h" | ||||
| #define GL_SILENCE_DEPRECATION | ||||
| #if defined(IMGUI_IMPL_OPENGL_ES2) | ||||
| #include <GLES2/gl2.h> | ||||
| #endif | ||||
| #include <GLFW/glfw3.h> | ||||
|  | ||||
| static GLFWwindow* window; | ||||
|  | ||||
| static void glfw_error_callback(int error, const char* description) | ||||
| { | ||||
|     fprintf(stderr, "GLFW Error %d: %s\n", error, description); | ||||
| } | ||||
|  | ||||
| void guiInit() | ||||
| { | ||||
|     glfwSetErrorCallback(glfw_error_callback); | ||||
|     if (!glfwInit()) | ||||
|         error("failed to initialise GLFW"); | ||||
|  | ||||
|     // Decide GL+GLSL versions | ||||
| #if defined(IMGUI_IMPL_OPENGL_ES2) | ||||
|     // GL ES 2.0 + GLSL 100 (WebGL 1.0) | ||||
|     const char* glsl_version = "#version 100"; | ||||
|     glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); | ||||
|     glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); | ||||
|     glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API); | ||||
| #elif defined(IMGUI_IMPL_OPENGL_ES3) | ||||
|     // GL ES 3.0 + GLSL 300 es (WebGL 2.0) | ||||
|     const char* glsl_version = "#version 300 es"; | ||||
|     glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); | ||||
|     glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); | ||||
|     glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API); | ||||
| #elif defined(__APPLE__) | ||||
|     // GL 3.2 + GLSL 150 | ||||
|     const char* glsl_version = "#version 150"; | ||||
|     glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); | ||||
|     glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); | ||||
|     glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);  // 3.2+ only | ||||
|     glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);            // Required on Mac | ||||
| #else | ||||
|     // GL 3.0 + GLSL 130 | ||||
|     const char* glsl_version = "#version 130"; | ||||
|     glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); | ||||
|     glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); | ||||
|     //glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);  // 3.2+ only | ||||
|     //glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);            // 3.0+ only | ||||
| #endif | ||||
|  | ||||
|     // Create window with graphics context | ||||
|     float main_scale = ImGui_ImplGlfw_GetContentScaleForMonitor(glfwGetPrimaryMonitor()); // Valid on GLFW 3.3+ only | ||||
|     window = glfwCreateWindow((int)(1280 * main_scale), (int)(800 * main_scale), "FluxEngine", nullptr, nullptr); | ||||
|     if (window == nullptr) | ||||
|         error("GLFW window creation failure"); | ||||
|     glfwMakeContextCurrent(window); | ||||
|     glfwSwapInterval(1); // Enable vsync | ||||
|  | ||||
|     // Setup Dear ImGui context | ||||
|     IMGUI_CHECKVERSION(); | ||||
|     ImGui::CreateContext(); | ||||
|     ImGuiIO& io = ImGui::GetIO(); | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; | ||||
|  | ||||
|     // Setup Dear ImGui style | ||||
|     ImGui::StyleColorsDark(); | ||||
|     //ImGui::StyleColorsLight(); | ||||
|  | ||||
|     // Setup scaling | ||||
|     ImGuiStyle& style = ImGui::GetStyle(); | ||||
|     style.ScaleAllSizes(main_scale);        // Bake a fixed style scale. (until we have a solution for dynamic style scaling, changing this requires resetting Style + calling this again) | ||||
|     style.FontScaleDpi = main_scale;        // Set initial font scale. (using io.ConfigDpiScaleFonts=true makes this unnecessary. We leave both here for documentation purpose) | ||||
|  | ||||
|     // Setup Platform/Renderer backends | ||||
|     ImGui_ImplGlfw_InitForOpenGL(window, true); | ||||
|     ImGui_ImplOpenGL3_Init(glsl_version); | ||||
|  | ||||
|     // Load Fonts | ||||
|     // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. | ||||
|     // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. | ||||
|     // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). | ||||
|     // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering. | ||||
|     // - Read 'docs/FONTS.md' for more instructions and details. If you like the default font but want it to scale better, consider using the 'ProggyVector' from the same author! | ||||
|     // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! | ||||
|     // - Our Emscripten build process allows embedding fonts to be accessible at runtime from the "fonts/" folder. See Makefile.emscripten for details. | ||||
|     //style.FontSizeBase = 20.0f; | ||||
|     //io.Fonts->AddFontDefault(); | ||||
|     //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf"); | ||||
|     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf"); | ||||
|     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf"); | ||||
|     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf"); | ||||
|     //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf"); | ||||
|     //IM_ASSERT(font != nullptr); | ||||
| } | ||||
|  | ||||
| void guiLoop(CB each) | ||||
| { | ||||
|     ImGuiIO& io = ImGui::GetIO(); | ||||
|  | ||||
|     // Our state | ||||
|     bool show_another_window = false; | ||||
|     ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); | ||||
|  | ||||
|     while (!glfwWindowShouldClose(window)) | ||||
|     { | ||||
|         glfwPollEvents(); | ||||
|         if (glfwGetWindowAttrib(window, GLFW_ICONIFIED) != 0) | ||||
|         { | ||||
|             ImGui_ImplGlfw_Sleep(10); | ||||
|             continue; | ||||
|         } | ||||
|  | ||||
|         // Start the Dear ImGui frame | ||||
|         ImGui_ImplOpenGL3_NewFrame(); | ||||
|         ImGui_ImplGlfw_NewFrame(); | ||||
|          | ||||
|         ImGui::NewFrame(); | ||||
|         ImGui::DockSpaceOverViewport(0, ImGui::GetMainViewport()); | ||||
|  | ||||
|         each(); | ||||
|  | ||||
|         { | ||||
|             static float f = 0.0f; | ||||
|             static int counter = 0; | ||||
|  | ||||
|             ImGui::Begin("Hello, world!");                          // Create a window called "Hello, world!" and append into it. | ||||
|  | ||||
|             ImGui::Text("This is some useful text.");               // Display some text (you can use a format strings too) | ||||
|             ImGui::Checkbox("Another Window", &show_another_window); | ||||
|  | ||||
|             ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float using a slider from 0.0f to 1.0f | ||||
|             ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color | ||||
|  | ||||
|             if (ImGui::Button("Button"))                            // Buttons return true when clicked (most widgets return true when edited/activated) | ||||
|                 counter++; | ||||
|             ImGui::SameLine(); | ||||
|             ImGui::Text("counter = %d", counter); | ||||
|  | ||||
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); | ||||
|             ImGui::End(); | ||||
|         } | ||||
|  | ||||
|         // 3. Show another simple window. | ||||
|         if (show_another_window) | ||||
|         { | ||||
|             ImGui::Begin("Another Window", &show_another_window);   // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) | ||||
|             ImGui::Text("Hello from another window!"); | ||||
|             if (ImGui::Button("Close Me")) | ||||
|                 show_another_window = false; | ||||
|             ImGui::End(); | ||||
|         } | ||||
|  | ||||
|         // Rendering | ||||
|         ImGui::Render(); | ||||
|         int display_w, display_h; | ||||
|         glfwGetFramebufferSize(window, &display_w, &display_h); | ||||
|         glViewport(0, 0, display_w, display_h); | ||||
|         glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); | ||||
|         glClear(GL_COLOR_BUFFER_BIT); | ||||
|         ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); | ||||
|  | ||||
|         glfwSwapBuffers(window); | ||||
|     } | ||||
| } | ||||
|  | ||||
| void guiShutdown() | ||||
| { | ||||
|     ImGui_ImplOpenGL3_Shutdown(); | ||||
|     ImGui_ImplGlfw_Shutdown(); | ||||
|     ImGui::DestroyContext(); | ||||
|  | ||||
|     glfwDestroyWindow(window); | ||||
|     glfwTerminate(); | ||||
| } | ||||
|  | ||||
							
								
								
									
										75
									
								
								src/gui2/main.cc
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										75
									
								
								src/gui2/main.cc
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,75 @@ | ||||
| #include "globals.h" | ||||
| #include <mutex> | ||||
| #include <thread> | ||||
|  | ||||
| static std::mutex queueMutex; | ||||
| static std::counting_semaphore<INT_MAX> appThreadSize(0); | ||||
| static std::deque<CB> appThreadQueue; | ||||
| static std::deque<CB> uiThreadQueue; | ||||
| static bool appThreadShouldExit = false; /* app thread only */ | ||||
|  | ||||
| void runOnAppThread(CB cb) | ||||
| { | ||||
|     std::lock_guard<std::mutex> guard(queueMutex); | ||||
|     appThreadQueue.push_back(cb); | ||||
|     appThreadSize.release(); | ||||
| } | ||||
|  | ||||
| void runOnUiThread(CB cb) | ||||
| { | ||||
|     std::lock_guard<std::mutex> guard(queueMutex); | ||||
|     uiThreadQueue.push_back(cb); | ||||
| } | ||||
|  | ||||
| static CB atomicallyPopFromQueue(std::deque<CB>& queue) | ||||
| { | ||||
|     CB cb; | ||||
|     std::lock_guard<std::mutex> guard(queueMutex); | ||||
|     if (!queue.empty()) | ||||
|     { | ||||
|         cb = queue.front(); | ||||
|         queue.pop_front(); | ||||
|     } | ||||
|     return cb; | ||||
| } | ||||
|  | ||||
| static void appThreadMain(void) | ||||
| { | ||||
|     while (!appThreadShouldExit) | ||||
|     { | ||||
|         appThreadSize.acquire(); | ||||
|  | ||||
|         CB cb = atomicallyPopFromQueue(appThreadQueue); | ||||
|         cb(); | ||||
|     } | ||||
| } | ||||
|  | ||||
| int main(int argc, const char* argv[]) | ||||
| { | ||||
|     guiInit(); | ||||
|  | ||||
|     std::thread appThread(appThreadMain); | ||||
|  | ||||
|     guiLoop( | ||||
|         []() | ||||
|         { | ||||
|             for (;;) | ||||
|             { | ||||
|                 CB cb = atomicallyPopFromQueue(uiThreadQueue); | ||||
|                 if (!cb) | ||||
|                     break; | ||||
|                 cb(); | ||||
|             } | ||||
|         }); | ||||
|  | ||||
|     runOnAppThread( | ||||
|         []() | ||||
|         { | ||||
|             appThreadShouldExit = true; | ||||
|         }); | ||||
|     appThread.join(); | ||||
|  | ||||
|     guiShutdown(); | ||||
|  | ||||
|     return 0; | ||||
| } | ||||
							
								
								
									
										6
									
								
								src/gui2/view.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										6
									
								
								src/gui2/view.h
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,6 @@ | ||||
| #pragma once | ||||
|  | ||||
| class View | ||||
| { | ||||
| public: | ||||
|      | ||||
| @@ -64,14 +64,11 @@ export( | ||||
|                     "+protobuf_lib", | ||||
|                     "+protocol", | ||||
|                     ".+test_proto_lib", | ||||
|                     "dep/alphanum", | ||||
|                     "dep/snowhouse", | ||||
|                     "lib/algorithms", | ||||
|                     "lib/config", | ||||
|                     "lib/core", | ||||
|                     "lib/data", | ||||
|                     "lib/fluxsource+proto_lib", | ||||
|                     "src/formats", | ||||
|                     "dep/alphanum", | ||||
|                 ], | ||||
|             ), | ||||
|         ) | ||||
|   | ||||
		Reference in New Issue
	
	Block a user